Replay
  • HumanTH000
    1. Paladin, level 4
    2. Blood Mage, level 2
  • OrcStarbuck
    1. Far Seer, level 1
    2. Pandaren Brewmaster, level 3
    3. Firelord, level 1
vs
Game length
00:14:56
Patch
2.00
Downloads
59
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 15, 2025 by Elven_Star
Game breakdown

TH000 (Egg#13438)

195 APM

Heroes

  • PaladinLevel 4
  • Blood MageLevel 2

Units

  • Rifleman14
  • Peasant10

Buildings

  • Farm7
  • Scout Tower5
  • Arcane Vault3
  • Barracks2
  • Keep2
  • Arcane Tower2
  • Altar of Kings1
  • Blacksmith1
  • Lumber Mill1
  • Guard Tower1

Upgrades

  • GunpowderLevel 4
  • Long RiflesLevel 2
  • Armor

Items

  • Scroll of Regeneration6
  • Scroll of Healing6
  • Lesser Clarity Potion2
  • Ivory Tower2
  • Potion of Healing2
  • Scroll of Town Portal1

Control groups

Group 123459
Set 20 4 1 2 2 1
Used 370 10 283 256 12 4
Actions by type
Right clicks
824
Selections
651
Control group selections
935
Control groups set
30
Build and train orders
206
Abilities
56
Basic commands
151
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Starbuck (StarBuck#2732)

338 APM

Heroes

  • Far SeerLevel 1
  • Pandaren BrewmasterLevel 3
  • FirelordLevel 1

Units

  • Troll Headhunter/Berserker10
  • Tauren10
  • Peon8
  • Spirit Walker2

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • Altar of Storms2
  • Barracks2
  • Stronghold2
  • Tauren Totem2
  • War Mill1
  • Fortress1

Upgrades

  • Troll Regeneration
  • Spirit Walker Training
  • Berserker UpgradeLevel 2
  • PulverizeLevel 2

Items

  • Lesser Clarity Potion7
  • Potion of Mana4
  • Healing Salve3
  • Scroll of Healing1
  • Scroll of Speed1

Control groups

Group 12345
Set 28 4 1 15 1
Used 733 118 848 439 0
Actions by type
Right clicks
1463
Selections
736
Control group selections
2138
Control groups set
49
Build and train orders
174
Abilities
83
Basic commands
360
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
9,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,681 3:44 5,363 7:28 8,044 11:12 10,725 14:56
Army2,870
Economy750
Production500
Technology925
Support4,930

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
10,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,681 3:44 5,363 7:28 8,044 11:12 10,725 14:56
Army4,540
Economy600
Production990
Technology1,230
Support3,365

Partial spend: actions with unknown prices are excluded.

14:56 / 14:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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