Replay
  • UndeadLucifer
    1. Dreadlord, level 5
    2. Death Knight, level 4
    3. Lich, level 2
  • HumanTH000
    1. Mountain King, level 5
    2. Blood Mage, level 3
    3. Paladin, level 3
vs
Game length
00:19:17
Patch
2.00
Downloads
57
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 14, 2025 by kover2177
Game breakdown

Lucifer (국사무쌍#31532)

308 APM

Heroes

  • DreadlordLevel 5
  • Death KnightLevel 4
  • LichLevel 2

Units

  • Gargoyle25
  • Acolyte17
  • Ghoul15
  • Frost Wyrm8
  • Obsidian Statue3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Abomination1

Buildings

  • Ziggurat7
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Haunted Gold Mine1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Spirit Tower1

Upgrades

  • Creature AttackLevel 5
  • Creature CarapaceLevel 2
  • Stone Form
  • Freezing Breath

Items

  • Potion of Mana10
  • Scroll of Healing4
  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 123456
Set 293 41 5 5 3 2
Used 896 305 24 454 283 165
Actions by type
Right clicks
1855
Selections
972
Control group selections
2127
Control groups set
349
Build and train orders
193
Abilities
63
Basic commands
284
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
16

TH000 (Egg#13438)

218 APM

Heroes

  • Mountain KingLevel 5
  • Blood MageLevel 3
  • PaladinLevel 3

Units

  • Peasant25
  • Flying Machine22
  • Footman9
  • Forest Troll Shadow Priest5
  • Knight4
  • Siege Engine2
  • Forest Troll Berserker1

Buildings

  • Farm11
  • Scout Tower11
  • Arcane Tower5
  • Guard Tower3
  • Barracks2
  • Arcane Vault2
  • Workshop2
  • Cannon Tower2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Flak Cannons
  • PlatingLevel 3
  • Flying Machine BombsLevel 2
  • Animal War TrainingLevel 2
  • SwordsLevel 2
  • GunpowderLevel 2

Items

  • Lesser Clarity Potion4
  • Scroll of Healing2
  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Orb of Slow1

Control groups

Group 123459
Set 20 40 2 2 11 2
Used 464 376 317 327 109 2
Actions by type
Right clicks
1150
Selections
766
Control group selections
1595
Control groups set
77
Build and train orders
249
Abilities
54
Basic commands
179
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

UndeadData incomplete
21,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,488 4:49 10,975 9:38 16,463 14:27 21,950 19:17
Army10,535
Economy1,725
Production1,250
Technology1,215
Support7,225

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
15,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,488 4:49 10,975 9:38 16,463 14:27 21,950 19:17
Army6,005
Economy2,260
Production920
Technology1,915
Support4,785

Partial spend: actions with unknown prices are excluded.

19:17 / 19:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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