Replay
  • HumanTH000
    1. Archmage, level 5
    2. Goblin Alchemist, level 3
  • Night ElfSonik
    1. Warden, level 4
    2. Pandaren Brewmaster, level 3
vs
Game length
00:15:24
Patch
2.00
Downloads
59
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
May 3, 2025 by x3-DemoN
Game breakdown

TH000 (Egg#13438)

221 APM

Heroes

  • ArchmageLevel 5
  • Goblin AlchemistLevel 3

Units

  • Peasant32
  • Footman19
  • Rifleman8
  • Priest5
  • Spell Breaker1

Buildings

  • Farm9
  • Scout Tower4
  • Guard Tower4
  • Altar of Kings3
  • Barracks3
  • Arcane Tower2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Long RiflesLevel 2
  • GunpowderLevel 2
  • Priest TrainingLevel 2

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 123459
Set 50 19 1 3 6 1
Used 398 142 292 410 88 1
Actions by type
Right clicks
839
Selections
666
Control group selections
1331
Control groups set
80
Build and train orders
255
Abilities
23
Basic commands
143
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sonik (Sonik#21222)

267 APM

Heroes

  • WardenLevel 4
  • Pandaren BrewmasterLevel 3

Units

  • Wisp22
  • Archer8
  • Dryad5
  • Druid of the Claw5

Buildings

  • Ancient of Wonders5
  • Moon Well4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Abolish Magic
  • Ultravision
  • Druid of the Claw TrainingLevel 3

Items

  • Circlet of Nobility2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Moonstone1
  • Potion of Mana1

Control groups

Group 123456
Set 116 34 16 2 2 1
Used 303 253 208 219 198 221
Actions by type
Right clicks
1191
Selections
816
Control group selections
1402
Control groups set
171
Build and train orders
119
Abilities
103
Basic commands
249
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
13,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,341 3:51 6,683 7:42 10,024 11:33 13,365 15:24
Army5,095
Economy2,785
Production1,170
Technology815
Support3,500

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
8,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,341 3:51 6,683 7:42 10,024 11:33 13,365 15:24
Army3,040
Economy1,320
Production640
Technology800
Support2,720

Partial spend: actions with unknown prices are excluded.

15:24 / 15:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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