Replay
  • Night ElfColorFul
    1. Demon Hunter, level 2
  • OrcXiaoKK
    1. Blademaster, level 2
vs
Game length
00:05:39
Patch
2.00
Downloads
55
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.nwg
Uploaded
Apr 1, 2025 by Stowka
Game breakdown

ColorFul (祥啊祥#3267)

265 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp28
  • Archer5

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision

Items

  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 1234
Set 11 14 16 5
Used 79 67 199 171
Actions by type
Right clicks
590
Selections
189
Control group selections
516
Control groups set
46
Build and train orders
78
Abilities
7
Basic commands
13
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
20

XiaoKK (无差距#6709)

333 APM

Heroes

  • BlademasterLevel 2

Units

  • Peon8
  • Grunt4

Buildings

  • Altar of Storms2
  • Orc Burrow2
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • War Mill1

Items

  • Healing Salve2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Claws of Attack +61
  • Scroll of Speed1
  • Lesser Clarity Potion1

Control groups

Group 134567
Set 7 6 1 16 1 1
Used 151 18 153 237 255 27
Actions by type
Right clicks
710
Selections
154
Control group selections
841
Control groups set
32
Build and train orders
94
Abilities
8
Basic commands
3
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,329 1:24 2,658 2:49 3,986 4:14 5,315 5:39
Army650
Economy1,680
Production1,000
Technology370
Support1,615
Orc
3,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,329 1:24 2,658 2:49 3,986 4:14 5,315 5:39
Army800
Economy600
Production540
Technology315
Support1,395
5:39 / 5:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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