Replay
vs
Game length
00:01:15
Patch
2.00
Downloads
45
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Mar 26, 2025 by kover2177
Game breakdown

Lucifer (국사무쌍#31532)

214 APM

Units

  • Acolyte3
  • Ghoul1

Buildings

  • Altar of Darkness1
  • Crypt1
  • Ziggurat1
  • Necropolis1

Control groups

Group 12456
Set 22 3 1 2 1
Used 17 13 24 25 16
Actions by type
Right clicks
99
Selections
15
Control group selections
95
Control groups set
29
Build and train orders
5
Abilities
0
Basic commands
12
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Neytpoh (Neytpoh#21885)

269 APM

Units

  • Wisp6

Buildings

  • Altar of Elders2
  • Moon Well1
  • Ancient of War1

Control groups

Group 124590
Set 39 5 14 9 3 3
Used 19 0 6 30 0 15
Actions by type
Right clicks
140
Selections
28
Control group selections
70
Control groups set
73
Build and train orders
9
Abilities
4
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
1,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 275 0:18 550 0:37 825 0:56 1,100 1:15
Army120
Economy450
Production380
Technology0
Support150
Nightelf
1,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 275 0:18 550 0:37 825 0:56 1,100 1:15
Army0
Economy360
Production510
Technology0
Support180
1:15 / 1:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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