Replay
  • HumanRUNNING
    1. Archmage, level 2
vs
Game length
00:05:58
Patch
2.00
Downloads
113
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 15, 2025 by kover2177
Game breakdown

ColorFul (ColorFul#4737)

237 APM

Heroes

  • WardenLevel 3

Units

  • Wisp34
  • Archer6

Buildings

  • Moon Well7
  • Altar of Elders5
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234
Set 17 7 7 3
Used 116 94 181 119
Actions by type
Right clicks
509
Selections
170
Control group selections
510
Control groups set
34
Build and train orders
73
Abilities
11
Basic commands
48
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
20

RUNNING (War3MrSun#3115)

299 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant15
  • Footman10

Buildings

  • Farm4
  • Scout Tower3
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Arcane Tower1
  • Guard Tower1
  • Keep1
  • Arcane Vault1

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 12345
Set 42 57 36 45 59
Used 100 189 69 27 68
Actions by type
Right clicks
503
Selections
308
Control group selections
453
Control groups set
239
Build and train orders
117
Abilities
0
Basic commands
118
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
6,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,538 1:29 3,075 2:59 4,613 4:28 6,150 5:58
Army780
Economy2,040
Production1,050
Technology320
Support1,960
Human
4,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,538 1:29 3,075 2:59 4,613 4:28 6,150 5:58
Army1,350
Economy1,125
Production340
Technology460
Support985
5:58 / 5:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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