Replay
  • Night ElfColorFul
    1. Warden, level 6
    2. Pandaren Brewmaster, level 6
  • HumanRUNNING
    1. Archmage, level 4
    2. Goblin Alchemist, level 3
    3. Paladin, level 3
vs
Game length
00:25:23
Patch
2.00
Downloads
115
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Jan 15, 2025 by kover2177
Game breakdown

ColorFul (ColorFul#4737)

208 APM

Heroes

  • WardenLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp55
  • Dryad9
  • Druid of the Claw8
  • Hippogryph5
  • Forest Troll Shadow Priest2
  • Archer1
  • Forest Troll Berserker1

Buildings

  • Moon Well7
  • Altar of Elders5
  • Ancient of War2
  • Ancient of Lore2
  • Ancient of Wind2
  • Tree of Life2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Nature's Blessing
  • Reinforced HidesLevel 3

Items

  • Scroll of Healing2
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Anti-magic Potion1
  • Staff of Preservation1

Control groups

Group 1234
Set 74 15 22 11
Used 549 325 401 285
Actions by type
Right clicks
1970
Selections
911
Control group selections
1560
Control groups set
122
Build and train orders
268
Abilities
135
Basic commands
199
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
45

RUNNING (War3MrSun#3115)

289 APM

Heroes

  • ArchmageLevel 4
  • Goblin AlchemistLevel 3
  • PaladinLevel 3

Units

  • Peasant18
  • Footman8
  • Flying Machine8
  • Gryphon Rider7
  • Mortar Team6
  • Spell Breaker5
  • Knight5
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Farm12
  • Scout Tower6
  • Workshop4
  • Arcane Tower3
  • Guard Tower3
  • Barracks2
  • Town Hall2
  • Gryphon Aviary2
  • Altar of Kings1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • SwordsLevel 4
  • Plating
  • Animal War Training
  • Magic Sentry
  • Storm Hammers
  • Flak Cannons
  • Fragmentation Shards
  • Gunpowder
  • Flare

Items

  • Scroll of Healing5
  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 12345
Set 110 196 67 182 93
Used 675 1061 474 201 108
Actions by type
Right clicks
2416
Selections
920
Control group selections
2519
Control groups set
648
Build and train orders
265
Abilities
99
Basic commands
365
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
16,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,765 6:20 9,530 12:41 14,295 19:02 19,060 25:23
Army4,910
Economy3,980
Production1,810
Technology1,000
Support4,480

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
19,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,765 6:20 9,530 12:41 14,295 19:02 19,060 25:23
Army8,075
Economy2,120
Production1,490
Technology1,560
Support5,815

Partial spend: actions with unknown prices are excluded.

25:23 / 25:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays