Replay
  • Night ElfLife
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 6
  • UndeadHappy
    1. Death Knight, level 6
    2. Lich, level 4
    3. Naga Sea Witch, level 4
vs
Game length
00:31:39
Patch
2.00
Downloads
201
Echo Isles 2.2
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Dec 29, 2024 by Elven_Star
Game breakdown

Life (Medusa#31315)

282 APM

Heroes

  • Demon HunterLevel 6
  • Naga Sea WitchLevel 6

Units

  • Wisp31
  • Hippogryph17
  • Dryad13
  • Druid of the Claw5
  • Druid of the Talon5
  • Archer3
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well12
  • Altar of Elders7
  • Ancient of Lore3
  • Tree of Life2
  • Ancient of Wonders2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Wind2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 6
  • Ultravision
  • Reinforced HidesLevel 3
  • Abolish MagicLevel 2
  • Well Spring
  • Druid of the Talon TrainingLevel 2
  • Mark of the ClawLevel 2

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Healing3
  • Dust of Appearance2
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Ring of Protection +41
  • Slippers of Agility +31
  • Boots of Speed1
  • Moonstone1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • The Lion Horn of Stormwind1
  • Potion of Healing1

Control groups

Group 123456
Set 168 28 16 5 1 7
Used 936 629 508 419 230 72
Actions by type
Right clicks
2973
Selections
1881
Control group selections
2794
Control groups set
225
Build and train orders
282
Abilities
175
Basic commands
513
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Happy (AuroraHappy#2668)

320 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 4
  • Naga Sea WitchLevel 4

Units

  • Ghoul25
  • Gargoyle20
  • Acolyte12
  • Obsidian Statue10
  • Crypt Fiend5

Buildings

  • Ziggurat7
  • Crypt3
  • Necropolis3
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Slaughterhouse2
  • Spirit Tower2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Sacrificial Pit1

Upgrades

  • Creature AttackLevel 4
  • Burrow
  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Creature CarapaceLevel 2

Items

  • Scroll of Healing8
  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Potion of Mana3
  • Scroll of Protection2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Claws of Attack +61
  • Potion of Invisibility1
  • Gloves of Haste1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 109 108 14 22 15
Used 1377 1162 256 306 191
Group 6790
Set 15 25 16 16
Used 17 0 8 11
Actions by type
Right clicks
2738
Selections
2299
Control group selections
3328
Control groups set
340
Build and train orders
339
Abilities
148
Basic commands
850
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
21,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,313 7:54 10,625 15:49 15,938 23:44 21,250 31:39
Army7,385
Economy2,540
Production2,175
Technology1,500
Support7,490

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
21,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,313 7:54 10,625 15:49 15,938 23:44 21,250 31:39
Army9,575
Economy1,575
Production1,315
Technology1,485
Support7,300

Partial spend: actions with unknown prices are excluded.

31:39 / 31:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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