Replay
  • HumanRUNNING
    1. Archmage, level 3
  • Night ElfLife
    1. Demon Hunter, level 2
vs
Game length
00:05:35
Patch
2.00
Downloads
147
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6115)
File
.w3g
Uploaded
Dec 3, 2024 by kover2177
Game breakdown

RUNNING (War3MrSun#3115)

278 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant15
  • Footman13

Buildings

  • Farm3
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 12346
Set 40 77 16 54 50
Used 76 165 45 58 46
Actions by type
Right clicks
472
Selections
235
Control group selections
390
Control groups set
237
Build and train orders
99
Abilities
2
Basic commands
58
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Life (Medusa#31315)

270 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp11
  • Archer5

Buildings

  • Altar of Elders6
  • Moon Well6
  • Ancient of War1
  • Tree of Ages1

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1

Control groups

Group 123456
Set 7 4 2 2 1 2
Used 54 127 164 252 212 29
Actions by type
Right clicks
377
Selections
116
Control group selections
838
Control groups set
18
Build and train orders
29
Abilities
7
Basic commands
55
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,218 1:23 2,435 2:47 3,653 4:11 4,870 5:35
Army1,755
Economy1,510
Production340
Technology390
Support875
Nightelf
4,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,218 1:23 2,435 2:47 3,653 4:11 4,870 5:35
Army650
Economy660
Production1,230
Technology320
Support1,680
5:35 / 5:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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