Replay
  • Night ElfColorFul
    1. Warden, level 5
    2. Pandaren Brewmaster, level 5
  • HumanRUNNING
    1. Archmage, level 4
    2. Goblin Alchemist, level 5
    3. Paladin, level 4
vs
Game length
00:26:10
Patch
1.36
Downloads
98
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2024 by kover2177
Game breakdown

ColorFul (ColorFul#4737)

228 APM

Heroes

  • WardenLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Wisp41
  • Dryad8
  • Druid of the Claw8
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well13
  • Altar of Elders9
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Strength of the WildLevel 2

Items

  • Scroll of Healing3
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Tome of Retraining1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 88 19 10 6
Used 556 422 301 316
Actions by type
Right clicks
2294
Selections
1127
Control group selections
1595
Control groups set
123
Build and train orders
220
Abilities
122
Basic commands
216
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
32

RUNNING (War3MrSun#3115)

291 APM

Heroes

  • ArchmageLevel 4
  • Goblin AlchemistLevel 5
  • PaladinLevel 4

Units

  • Footman19
  • Peasant18
  • Knight8
  • Spell Breaker4
  • Gryphon Rider4
  • Mortar Team4
  • Siege Engine1
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Scout Tower5
  • Barracks2
  • Arcane Tower2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Gryphon Aviary1

Upgrades

  • Defend
  • SwordsLevel 2
  • Plating
  • GunpowderLevel 3
  • Magic Sentry
  • Animal War Training
  • Fragmentation Shards
  • Flare
  • Storm HammersLevel 2

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration4
  • Scroll of Healing4
  • Potion of Healing2
  • Staff of Sanctuary2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 152 255 141 45 1 11 2
Used 746 1019 493 85 18 26 17
Actions by type
Right clicks
2590
Selections
977
Control group selections
2404
Control groups set
607
Build and train orders
268
Abilities
116
Basic commands
374
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
16,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,488 6:32 8,975 13:05 13,463 19:37 17,950 26:10
Army4,095
Economy2,800
Production2,230
Technology1,320
Support6,060
HumanData incomplete
17,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,488 6:32 8,975 13:05 13,463 19:37 17,950 26:10
Army7,660
Economy1,735
Production1,070
Technology1,330
Support6,155

Partial spend: actions with unknown prices are excluded.

26:10 / 26:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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