Replay
  • Night ElfColorFul
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 7
  • UndeadLiqs
    1. Death Knight, level 6
    2. Lich, level 6
    3. Dreadlord, level 7
vs
Game length
00:34:32
Patch
1.36
Downloads
146
Tidehunters 1.2
Download map
Highlight
Gold highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Mar 20, 2024 by kover2177
Game breakdown

ColorFul (ColorFul#4737)

210 APM

Heroes

  • Demon HunterLevel 5
  • Pandaren BrewmasterLevel 7

Units

  • Wisp56
  • Dryad25
  • Hippogryph11
  • Druid of the Claw7
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well13
  • Altar of Elders7
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1
  • Ancient of Wonders1

Upgrades

  • Nature's BlessingLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 4
  • Well Spring
  • Ultravision
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 3
  • Mark of the ClawLevel 2

Items

  • Potion of Mana5
  • Potion of Healing5
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Anti-magic Potion1

Control groups

Group 1234
Set 78 51 18 10
Used 488 565 315 427
Actions by type
Right clicks
2829
Selections
1669
Control group selections
1795
Control groups set
157
Build and train orders
255
Abilities
182
Basic commands
260
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
29

Liqs (Liqs#21977)

330 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 6
  • DreadlordLevel 7

Units

  • Gargoyle38
  • Ghoul12
  • Acolyte10
  • Obsidian Statue7

Buildings

  • Ziggurat7
  • Crypt5
  • Altar of Darkness2
  • Halls of the Dead2
  • Black Citadel2
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 4
  • Stone Form
  • Ghoul Frenzy
  • Destroyer Form
  • Creature CarapaceLevel 4

Items

  • Scroll of Healing10
  • Rod of Necromancy5
  • Potion of Mana4
  • Potion of Lesser Invulnerability3
  • Sacrificial Skull2
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 1234567
Set 90 46 11 3 12 2 1
Used 1541 1402 683 330 78 447 0
Actions by type
Right clicks
3606
Selections
2295
Control group selections
4481
Control groups set
165
Build and train orders
338
Abilities
151
Basic commands
278
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
22,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,699 8:38 11,398 17:16 17,096 25:54 22,795 34:32
Army8,065
Economy3,700
Production2,020
Technology1,320
Support7,690

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
21,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,699 8:38 11,398 17:16 17,096 25:54 22,795 34:32
Army9,490
Economy975
Production1,500
Technology1,640
Support7,595

Partial spend: actions with unknown prices are excluded.

34:32 / 34:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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