Replay
  • UndeadHappy
    1. Death Knight, level 3
    2. Naga Sea Witch, level 1
  • Night ElfLinJunJie
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:06:22
Patch
1.36
Downloads
53
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Feb 2, 2024 by kover2177
Game breakdown

Happy (Happy#2384)

318 APM

Heroes

  • Death KnightLevel 3
  • Naga Sea WitchLevel 1

Units

  • Ghoul11
  • Acolyte3

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Items

  • Rod of Necromancy1
  • Circlet of Nobility1
  • Potion of Healing1

Control groups

Group 1245
Set 24 29 14 19
Used 305 152 132 234
Group 6790
Set 22 6 5 5
Used 1 0 4 4
Actions by type
Right clicks
499
Selections
350
Control group selections
832
Control groups set
124
Build and train orders
39
Abilities
13
Basic commands
116
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

LinJunJie (Casfan#31609)

301 APM

Heroes

  • Demon HunterLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp17
  • Archer4

Buildings

  • Moon Well5
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Boots of Speed1

Control groups

Group 12345
Set 28 25 83 2 1
Used 6 81 66 269 177
Actions by type
Right clicks
715
Selections
305
Control group selections
599
Control groups set
139
Build and train orders
37
Abilities
29
Basic commands
15
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
3,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 960 1:35 1,920 3:11 2,880 4:46 3,840 6:22
Army1,320
Economy225
Production380
Technology645
Support1,270
Nightelf
3,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 960 1:35 1,920 3:11 2,880 4:46 3,840 6:22
Army520
Economy1,020
Production480
Technology320
Support1,360
6:22 / 6:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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