Replay
  • Night ElfRazerMoon
    1. Priestess of the Moon, level 3
  • Night ElfBlaST9Z
    1. Priestess of the Moon, level 2
vs
Game length
00:08:08
Patch
1.36
Downloads
38
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Feb 2, 2024 by kover2177
Game breakdown

RazerMoon (Razer#12242)

369 APM

Heroes

  • Priestess of the MoonLevel 3

Units

  • Wisp11
  • Huntress7
  • Archer1

Buildings

  • Moon Well6
  • Ancient of War3
  • Hunter's Hall2
  • Altar of Elders1

Upgrades

  • Sentinel
  • Strength of the MoonLevel 2
  • Moon Armor

Items

  • Scroll of Healing1
  • Scroll of Protection1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 15 43 21 9 1 1
Used 17 218 546 404 359 31
Actions by type
Right clicks
761
Selections
279
Control group selections
1575
Control groups set
90
Build and train orders
47
Abilities
38
Basic commands
151
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

BlaST9Z (blaST9Z#2118)

259 APM

Heroes

  • Priestess of the MoonLevel 2

Units

  • Wisp15
  • Huntress11

Buildings

  • Ancient of War3
  • Moon Well3
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Sentinel

Items

  • Claws of Attack +61

Control groups

Group 123456
Set 36 12 1 1 3 1
Used 196 10 6 430 132 350
Actions by type
Right clicks
603
Selections
225
Control group selections
1124
Control groups set
54
Build and train orders
41
Abilities
11
Basic commands
5
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
5,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,378 2:02 2,755 4:04 4,133 6:06 5,510 8:08
Army1,495
Economy660
Production630
Technology50
Support2,675
Nightelf
4,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,378 2:02 2,755 4:04 4,133 6:06 5,510 8:08
Army2,145
Economy900
Production630
Technology50
Support875
8:08 / 8:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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