Replay
  • Night ElfBazukafit
    1. Firelord, level 9
    2. Demon Hunter, level 8
    3. Priestess of the Moon, level 4
  • HumanFQQ
    1. Pandaren Brewmaster, level 8
    2. Blood Mage, level 6
    3. Mountain King, level 3
vs
Game length
00:55:55
Patch
1.36
Downloads
167
Turtle Rock 1.6
Highlight
Silver highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Feb 10, 2024 by Stowka
Game breakdown

Bazukafit (BAZUKAFIT#2975)

230 APM

Heroes

  • FirelordLevel 9
  • Demon HunterLevel 8
  • Priestess of the MoonLevel 4

Units

  • Wisp59
  • Dryad17
  • Druid of the Claw6
  • Chimaera6
  • Archer5
  • Huntress5
  • Mountain Giant4

Buildings

  • Moon Well14
  • Tree of Life9
  • Ancient of Lore3
  • Ancient Protector3
  • Altar of Elders2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Wonders2
  • Chimaera Roost2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 4
  • Abolish MagicLevel 2
  • Well SpringLevel 2
  • Reinforced HidesLevel 3
  • Resistant Skin
  • Strength of the WildLevel 4
  • Hardened SkinLevel 2
  • Nature's Blessing
  • Corrosive Breath

Items

  • Scroll of Healing9
  • Moonstone5
  • Potion of Lesser Invulnerability4
  • Orb of Venom3
  • Staff of Preservation2
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 123
Set 2010 349 396
Used 1671 275 386
Actions by type
Right clicks
4328
Selections
1941
Control group selections
2332
Control groups set
2755
Build and train orders
307
Abilities
180
Basic commands
864
Item uses
12
Subgroup switches
0
Units removed from queue
4
Escape presses
4

FQQ (FQQxiaoz#3410)

180 APM

Heroes

  • Pandaren BrewmasterLevel 8
  • Blood MageLevel 6
  • Mountain KingLevel 3

Units

  • Peasant65
  • Flying Machine27
  • Priest10
  • Knight7
  • Footman5
  • Spell Breaker5
  • Sorceress5
  • Siege Engine3

Buildings

  • Guard Tower31
  • Scout Tower25
  • Town Hall9
  • Farm7
  • Arcane Tower6
  • Arcane Vault3
  • Lumber Mill3
  • Arcane Sanctum3
  • Workshop2
  • Barracks1
  • Altar of Kings1
  • Keep1
  • Castle1
  • Blacksmith1
  • Cannon Tower1

Upgrades

  • Defend
  • MasonryLevel 6
  • Sorceress TrainingLevel 3
  • Priest TrainingLevel 3
  • Magic Sentry
  • Lumber HarvestingLevel 2
  • Flak Cannons
  • Flying Machine Bombs
  • Animal War Training

Items

  • Lesser Clarity Potion14
  • Ivory Tower14
  • Scroll of Regeneration6
  • Potion of Healing2
  • Staff of Sanctuary2
  • Potion of Mana2
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123456
Set 267 51 1 41 33 9
Used 932 270 14 298 248 69
Actions by type
Right clicks
3971
Selections
2437
Control group selections
1831
Control groups set
402
Build and train orders
420
Abilities
353
Basic commands
460
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
17

Timeline

NightelfData incomplete
28,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,288 13:58 14,575 27:57 21,863 41:56 29,150 55:55
Army9,000
Economy6,600
Production1,255
Technology1,900
Support10,155

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
29,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,288 13:58 14,575 27:57 21,863 41:56 29,150 55:55
Army8,875
Economy8,340
Production1,070
Technology3,975
Support6,890

Partial spend: actions with unknown prices are excluded.

55:55 / 55:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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