Replay
  • HumanAnima
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanFish
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:19:18
Patch
1.36
Downloads
58
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jan 12, 2024 by kover2177
Game breakdown

Anima (Palikare#2548)

217 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Priest13
  • Peasant12
  • Spell Breaker12
  • Footman8
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Goblin Sapper1

Buildings

  • Farm8
  • Scout Tower3
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Sanctum2
  • Arcane Vault2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Potion of Lesser Invulnerability3
  • Potion of Healing2
  • Boots of Speed1
  • Potion of Mana1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 66 33 9 3 1 1
Used 356 105 95 171 113 156
Actions by type
Right clicks
1622
Selections
892
Control group selections
996
Control groups set
113
Build and train orders
193
Abilities
71
Basic commands
228
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Fish (Fish#14989)

238 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Peasant39
  • Footman20
  • Priest16
  • Spell Breaker10

Buildings

  • Farm10
  • Scout Tower4
  • Arcane Tower4
  • Arcane Vault4
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords

Items

  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 175 102 25 9 3 1
Used 614 335 59 225 346 25
Actions by type
Right clicks
1235
Selections
785
Control group selections
1604
Control groups set
315
Build and train orders
181
Abilities
70
Basic commands
309
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
12,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,454 4:49 6,908 9:39 10,361 14:28 13,815 19:18
Army6,245
Economy1,285
Production820
Technology460
Support3,625
Human
13,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,454 4:49 6,908 9:39 10,361 14:28 13,815 19:18
Army7,010
Economy3,310
Production790
Technology600
Support2,105
19:18 / 19:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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