Replay
  • UndeadXlorD
    1. Death Knight, level 4
    2. Lich, level 2
    3. Dark Ranger, level 1
  • HumanLeon
    1. Archmage, level 3
    2. Mountain King, level 1
    3. Paladin, level 1
vs
Game length
00:13:38
Patch
1.36
Downloads
46
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jan 7, 2024 by kover2177
Game breakdown

XlorD (XlorD#2596)

243 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 2
  • Dark RangerLevel 1

Units

  • Ghoul13
  • Acolyte7
  • Crypt Fiend4
  • Obsidian Statue3
  • Banshee3

Buildings

  • Ziggurat7
  • Crypt2
  • Tomb of Relics2
  • Altar of Darkness1
  • Nerubian Tower1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Spirit Tower1

Upgrades

  • Backpack
  • Creature Attack
  • Creature Carapace
  • Burrow
  • Ghoul Frenzy
  • Web
  • Banshee Training

Items

  • Rod of Necromancy4
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Scroll of Healing1
  • Orb of Corruption1

Control groups

Group 12345
Set 122 191 64 80 13
Used 196 163 111 75 65
Actions by type
Right clicks
1437
Selections
503
Control group selections
610
Control groups set
470
Build and train orders
105
Abilities
40
Basic commands
65
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Leon (Leon#23655)

424 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1
  • PaladinLevel 1

Units

  • Peasant17
  • Footman8
  • Knight6
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Flying Machine1

Buildings

  • Farm8
  • Barracks3
  • Town Hall2
  • Scout Tower2
  • Arcane Vault2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Arcane Tower1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Guard Tower1

Upgrades

  • Plating
  • Swords
  • Animal War Training

Items

  • Scroll of Town Portal2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 178 12 77 51 40 1
Used 1024 125 465 288 783 0
Actions by type
Right clicks
1609
Selections
646
Control group selections
2685
Control groups set
359
Build and train orders
128
Abilities
26
Basic commands
226
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Undead
10,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,613 3:24 5,225 6:49 7,838 10:13 10,450 13:38
Army3,485
Economy750
Production875
Technology1,265
Support4,075
Human
9,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,613 3:24 5,225 6:49 7,838 10:13 10,450 13:38
Army3,265
Economy2,045
Production940
Technology905
Support2,695
13:38 / 13:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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