Replay
  • UndeadXlorD
    1. Death Knight, level 2
    2. Firelord, level 1
  • HumanLeon
    1. Archmage, level 1
vs
Game length
00:05:57
Patch
1.36
Downloads
42
Last Refuge 1.5
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jan 7, 2024 by kover2177
Game breakdown

XlorD (XlorD#2596)

267 APM

Heroes

  • Death KnightLevel 2
  • FirelordLevel 1

Units

  • Ghoul11
  • Acolyte4

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1

Items

  • Rod of Necromancy2

Control groups

Group 12345
Set 94 81 51 38 19
Used 89 54 76 75 44
Actions by type
Right clicks
677
Selections
170
Control group selections
338
Control groups set
283
Build and train orders
36
Abilities
12
Basic commands
29
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Leon (Leon#23655)

445 APM

Heroes

  • ArchmageLevel 1

Units

  • Peasant17
  • Footman9

Buildings

  • Farm4
  • Scout Tower3
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Town Hall1
  • Keep1

Control groups

Group 12345
Set 65 17 85 20 17
Used 362 135 288 170 307
Actions by type
Right clicks
797
Selections
209
Control group selections
1262
Control groups set
204
Build and train orders
50
Abilities
4
Basic commands
52
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Undead
3,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,004 1:29 2,008 2:58 3,011 4:27 4,015 5:57
Army1,320
Economy300
Production380
Technology565
Support1,095
Human
4,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,004 1:29 2,008 2:58 3,011 4:27 4,015 5:57
Army1,215
Economy1,660
Production340
Technology390
Support410
5:57 / 5:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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