Replay
  • Night ElfKaho
    1. Demon Hunter, level 8
    2. Naga Sea Witch, level 7
  • Night ElfMoon
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
vs
Game length
00:39:23
Patch
1.36
Downloads
79
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Dec 25, 2023 by Stowka
Game breakdown

Kaho (KAHO#31819)

280 APM

Heroes

  • Demon HunterLevel 8
  • Naga Sea WitchLevel 7

Units

  • Wisp33
  • Druid of the Claw17
  • Dryad9
  • Archer3
  • Forest Troll Berserker2
  • Mud Golem1
  • Goblin Zeppelin1

Buildings

  • Moon Well7
  • Tree of Life3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Strength of the WildLevel 2
  • Nature's BlessingLevel 2
  • Reinforced Hides
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Mark of the Claw
  • Backpack

Items

  • Scroll of Healing3
  • Scroll of Town Portal3
  • Boots of Speed2
  • Potion of Lesser Invulnerability2
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Staff of Preservation1

Control groups

Group 123456
Set 57 42 8 3 3 2
Used 1817 1199 43 147 57 51
Actions by type
Right clicks
4687
Selections
2369
Control group selections
3314
Control groups set
115
Build and train orders
255
Abilities
197
Basic commands
16
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Moon (Moon#35134)

281 APM

Heroes

  • Demon HunterLevel 6
  • Naga Sea WitchLevel 5

Units

  • Wisp65
  • Dryad27
  • Druid of the Claw23
  • Forest Troll Berserker6
  • Goblin Zeppelin3
  • Archer1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well15
  • Ancient of Lore6
  • Tree of Life5
  • Ancient of War3
  • Tree of Ages2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Abolish MagicLevel 2
  • Strength of the Wild
  • Mark of the Claw

Items

  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability4
  • Lesser Clarity Potion3
  • Potion of Healing3
  • Staff of Preservation2
  • Orb of Venom2
  • Boots of Speed1
  • Scroll of Protection1
  • Scroll of Healing1

Control groups

Group 12345
Set 261 179 105 11 5
Used 1032 944 597 2 462
Group 67890
Set 7 3 1 1 1
Used 683 125 1 0 1
Actions by type
Right clicks
3779
Selections
1513
Control group selections
3847
Control groups set
574
Build and train orders
313
Abilities
310
Basic commands
623
Item uses
11
Subgroup switches
0
Units removed from queue
3
Escape presses
10

Timeline

NightelfData incomplete
17,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,161 9:50 14,323 19:41 21,484 29:32 28,645 39:23
Army6,905
Economy3,000
Production1,120
Technology975
Support5,345

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
28,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,161 9:50 14,323 19:41 21,484 29:32 28,645 39:23
Army12,295
Economy5,600
Production1,560
Technology1,245
Support7,945

Partial spend: actions with unknown prices are excluded.

39:23 / 39:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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