Replay
  • UndeadSheik
    1. Death Knight, level 3
  • UndeadAbver
    1. Crypt Lord, level 1
vs
Game length
00:05:39
Patch
1.36
Downloads
48
Death Road
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Dec 23, 2023 by kover2177
Game breakdown

Sheik (sheik#2417)

317 APM

Heroes

  • Death KnightLevel 3

Units

  • Ghoul7
  • Acolyte3

Buildings

  • Crypt3
  • Ziggurat3
  • Altar of Darkness2
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1

Control groups

Group 1234567
Set 41 2 6 17 13 4 3
Used 295 70 222 72 14 21 27
Actions by type
Right clicks
669
Selections
213
Control group selections
721
Control groups set
86
Build and train orders
23
Abilities
8
Basic commands
33
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Abver (Abver#2162)

251 APM

Heroes

  • Crypt LordLevel 1

Units

  • Ghoul11
  • Acolyte6

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 12456
Set 64 30 105 6 1
Used 27 38 179 78 116
Actions by type
Right clicks
514
Selections
159
Control group selections
438
Control groups set
206
Build and train orders
31
Abilities
6
Basic commands
26
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
3,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 849 1:24 1,698 2:49 2,546 4:14 3,395 5:39
Army840
Economy225
Production960
Technology420
Support945
Undead
3,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 849 1:24 1,698 2:49 2,546 4:14 3,395 5:39
Army1,320
Economy450
Production380
Technology100
Support1,145
5:39 / 5:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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