Replay
  • Undead2964
    1. Lich, level 7
    2. Death Knight, level 5
    3. Dark Ranger, level 5
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:28:24
Patch
1.36
Downloads
53
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Dec 18, 2023 by kover2177
Game breakdown

2964 (undead2964#3201)

274 APM

Heroes

  • LichLevel 7
  • Death KnightLevel 5
  • Dark RangerLevel 5

Units

  • Ghoul11
  • Obsidian Statue10
  • Crypt Fiend10
  • Acolyte7
  • Banshee4
  • Abomination2

Buildings

  • Ziggurat8
  • Crypt5
  • Altar of Darkness3
  • Temple of the Damned3
  • Slaughterhouse2
  • Black Citadel2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer FormLevel 2
  • Web
  • Burrow
  • Disease Cloud
  • Banshee TrainingLevel 4
  • Creature Carapace

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1
  • Claws of Attack +61
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 1235
Set 109 26 5 5
Used 1092 826 34 344
Group 6789
Set 1 1 2 1
Used 414 102 29 14
Actions by type
Right clicks
2732
Selections
1383
Control group selections
2855
Control groups set
150
Build and train orders
157
Abilities
149
Basic commands
270
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Inspired (Inspired#21581)

259 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant47
  • Footman18
  • Flying Machine11
  • Knight9
  • Rifleman1

Buildings

  • Farm12
  • Scout Tower8
  • Arcane Tower4
  • Guard Tower4
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Masonry
  • Lumber Harvesting
  • Swords
  • Flak Cannons
  • Animal War TrainingLevel 2
  • Flying Machine BombsLevel 2

Items

  • Potion of Lesser Invulnerability3
  • Potion of Healing3
  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Ivory Tower1
  • Scroll of Healing1

Control groups

Group 1234567
Set 85 20 15 3 3 1 1
Used 665 365 81 316 305 426 38
Actions by type
Right clicks
2017
Selections
1642
Control group selections
2196
Control groups set
128
Build and train orders
341
Abilities
86
Basic commands
834
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

UndeadData incomplete
14,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,401 7:06 8,803 14:12 13,204 21:18 17,605 28:24
Army6,570
Economy525
Production2,285
Technology1,570
Support3,870

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
17,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,401 7:06 8,803 14:12 13,204 21:18 17,605 28:24
Army5,940
Economy4,295
Production820
Technology1,575
Support4,975

Partial spend: actions with unknown prices are excluded.

28:24 / 28:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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