Replay
  • Night ElfHuaZhu
    1. Warden, level 4
    2. Beastmaster, level 5
    3. Goblin Alchemist, level 2
  • HumanBike
    1. Mountain King, level 5
    2. Goblin Alchemist, level 3
    3. Blood Mage, level 3
vs
Game length
00:23:06
Patch
1.36
Downloads
55
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Dec 3, 2023 by kover2177
Game breakdown

HuaZhu (chandilier#3846)

255 APM

Heroes

  • WardenLevel 4
  • BeastmasterLevel 5
  • Goblin AlchemistLevel 2

Units

  • Wisp28
  • Dryad20
  • Archer5
  • Druid of the Claw4
  • Forest Troll Berserker3
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Nature's Blessing
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced Hides

Items

  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Orb of Venom2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Protection1
  • Moonstone1
  • Potion of Mana1

Control groups

Group 12345
Set 239 46 9 2 2
Used 1102 223 427 217 75
Actions by type
Right clicks
1604
Selections
1223
Control group selections
2044
Control groups set
298
Build and train orders
215
Abilities
170
Basic commands
248
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Bike (whatdouwant#2876)

181 APM

Heroes

  • Mountain KingLevel 5
  • Goblin AlchemistLevel 3
  • Blood MageLevel 3

Units

  • Peasant22
  • Footman9
  • Dragonhawk Rider6
  • Forest Troll Shadow Priest5
  • Gryphon Rider4
  • Forest Troll Berserker3
  • Mud Golem1
  • Knight1

Buildings

  • Farm12
  • Scout Tower12
  • Arcane Tower5
  • Guard Tower5
  • Gryphon Aviary3
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Masonry
  • SwordsLevel 3
  • Animal War Training
  • Storm Hammers

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration4
  • Scroll of Healing4
  • Scroll of Town Portal3
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 1 71 2 12 3 5
Used 606 436 171 690 197 9
Actions by type
Right clicks
915
Selections
549
Control group selections
2109
Control groups set
94
Build and train orders
187
Abilities
88
Basic commands
145
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
14,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,059 5:46 8,118 11:33 12,176 17:19 16,235 23:06
Army5,500
Economy2,020
Production820
Technology950
Support5,090

Partial spend: actions with unknown prices are excluded.

Human
16,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,059 5:46 8,118 11:33 12,176 17:19 16,235 23:06
Army5,635
Economy2,420
Production760
Technology1,590
Support5,830
23:06 / 23:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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