Replay
  • Night ElfDise
    1. Firelord, level 4
  • UndeadOwer
    1. Death Knight, level 3
vs
Game length
00:06:13
Patch
1.36
Downloads
36
Death Road
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Dec 2, 2023 by kover2177
Game breakdown

Dise (DiSe22#2860)

202 APM

Heroes

  • FirelordLevel 4

Units

  • Wisp11
  • Archer6
  • Assassin1

Buildings

  • Moon Well4
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Life1
  • Ancient of Wonders1
  • Hunter's Hall1

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234567
Set 14 4 1 1 1 1 2
Used 88 28 13 159 166 28 1
Actions by type
Right clicks
419
Selections
173
Control group selections
483
Control groups set
24
Build and train orders
43
Abilities
15
Basic commands
54
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ower (ImNoobUD#2629)

277 APM

Heroes

  • Death KnightLevel 3

Units

  • Ghoul8
  • Acolyte6

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1

Items

  • Rod of Necromancy1

Control groups

Group 12345
Set 44 3 1 1 4
Used 253 24 206 146 194
Group 67890
Set 2 6 4 1 1
Used 98 0 0 0 0
Actions by type
Right clicks
441
Selections
133
Control group selections
921
Control groups set
67
Build and train orders
30
Abilities
12
Basic commands
54
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
4,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,028 1:33 2,055 3:06 3,083 4:39 4,110 6:13
Army1,040
Economy1,000
Production330
Technology320
Support1,420
Undead
3,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,028 1:33 2,055 3:06 3,083 4:39 4,110 6:13
Army960
Economy450
Production380
Technology745
Support945
6:13 / 6:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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