Replay
  • HumanAnima
    1. Mountain King, level 4
  • UndeadBiko
    1. Death Knight, level 2
vs
Game length
00:11:17
Patch
1.36
Downloads
46
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Dec 1, 2023 by kover2177
Game breakdown

Anima (Palikare#2548)

219 APM

Heroes

  • Mountain KingLevel 4

Units

  • Peasant21
  • Footman17

Buildings

  • Scout Tower11
  • Guard Tower8
  • Farm4
  • Altar of Kings2
  • Gryphon Aviary2
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Arcane Tower1
  • Lumber Mill1
  • Keep1
  • Blacksmith1

Upgrades

  • Masonry
  • Defend
  • Lumber Harvesting

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration3
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 34 15 4 1 1 1
Used 166 27 34 163 122 152
Actions by type
Right clicks
893
Selections
427
Control group selections
664
Control groups set
56
Build and train orders
135
Abilities
35
Basic commands
196
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Biko (Cucaracha#21207)

264 APM

Heroes

  • Death KnightLevel 2

Units

  • Ghoul10
  • Gargoyle10
  • Acolyte7

Buildings

  • Crypt5
  • Spirit Tower4
  • Ziggurat3
  • Altar of Darkness2
  • Nerubian Tower2
  • Halls of the Dead2
  • Tomb of Relics1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Circlet of Nobility1

Control groups

Group 12345
Set 38 27 4 2 14
Used 128 97 267 252 386
Actions by type
Right clicks
1259
Selections
342
Control group selections
1130
Control groups set
85
Build and train orders
60
Abilities
23
Basic commands
49
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
9,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,279 2:49 4,558 5:38 6,836 8:27 9,115 11:17
Army2,295
Economy1,960
Production800
Technology1,100
Support2,960
Undead
7,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,279 2:49 4,558 5:38 6,836 8:27 9,115 11:17
Army2,950
Economy525
Production1,360
Technology1,420
Support1,270
11:17 / 11:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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