Replay
  • Night ElfBlaST9Z
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 6
    3. Dark Ranger, level 4
  • Night ElfKevin
    1. Priestess of the Moon, level 9
    2. Naga Sea Witch, level 8
vs
Game length
00:42:38
Patch
1.36
Downloads
108
Shallow Grave
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Nov 18, 2023 by Stowka
Game breakdown

BlaST9Z (blaST9Z#2118)

228 APM

Heroes

  • Demon HunterLevel 6
  • Keeper of the GroveLevel 6
  • Dark RangerLevel 4

Units

  • Dryad23
  • Wisp20
  • Archer15
  • Druid of the Claw12
  • Hippogryph8
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Goblin Sapper1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient Protector3
  • Ancient of Wind2
  • Hunter's Hall2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Well Spring
  • Marksmanship
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw

Items

  • Potion of Healing3
  • Staff of Preservation2
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion1
  • Moonstone1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 123456
Set 310 11 7 2 10 1
Used 949 40 30 943 948 523
Actions by type
Right clicks
3813
Selections
1432
Control group selections
3433
Control groups set
341
Build and train orders
284
Abilities
246
Basic commands
105
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Kevin (KEVINWC3#2946)

172 APM

Heroes

  • Priestess of the MoonLevel 9
  • Naga Sea WitchLevel 8

Units

  • Wisp48
  • Dryad36
  • Archer19
  • Huntress12
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Druid of the Talon2
  • Mud Golem1
  • Goblin Sapper1

Buildings

  • Moon Well6
  • Tree of Life4
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Lore2
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Ages1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Sentinel
  • Strength of the MoonLevel 2
  • Moon ArmorLevel 2
  • Improved Bows
  • Abolish Magic
  • Nature's Blessing
  • Ultravision
  • Strength of the Wild
  • Reinforced Hides

Items

  • Scroll of Healing6
  • Staff of Preservation2
  • Potion of Healing2
  • Scroll of Town Portal1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 538 84 40 3
Used 806 195 179 0
Actions by type
Right clicks
2752
Selections
1682
Control group selections
1180
Control groups set
665
Build and train orders
275
Abilities
123
Basic commands
227
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
19

Timeline

Nightelf
18,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,843 10:39 11,685 21:19 17,528 31:58 23,370 42:38
Army10,280
Economy1,200
Production940
Technology1,050
Support4,720
Nightelf
23,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,843 10:39 11,685 21:19 17,528 31:58 23,370 42:38
Army11,980
Economy4,240
Production1,270
Technology670
Support5,210
42:38 / 42:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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