Replay
  • HumanYumiko
    1. Mountain King, level 7
    2. Archmage, level 5
    3. Paladin, level 3
  • Night ElfFoggy
    1. Warden, level 6
vs
Game length
00:37:30
Patch
1.27
Downloads
119
Echo Isles
Game
1v1 on patch 1.27
File
.nwg
Uploaded
Apr 5, 2018 by x3-DemoN
Game breakdown

Yumiko (huyaYumiko0414)

329 APM

Heroes

  • Mountain KingLevel 7
  • ArchmageLevel 7
  • PaladinLevel 3

Units

  • Peasant38
  • Footman22
  • Forest Troll Shadow Priest7
  • Priest7
  • Spell Breaker6
  • Rifleman5
  • Forest Troll Berserker4
  • Mud Golem2
  • Sorceress2

Buildings

  • Scout Tower14
  • Farm11
  • Guard Tower10
  • Altar of Kings3
  • Arcane Vault3
  • Arcane Tower2
  • Keep2
  • Arcane Sanctum2
  • Castle2
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 3
  • Sorceress TrainingLevel 5
  • PlatingLevel 5
  • GunpowderLevel 3
  • SwordsLevel 4

Items

  • Lesser Clarity Potion8
  • Ivory Tower6
  • Scroll of Healing4
  • Potion of Lesser Invulnerability4
  • Scroll of Regeneration3
  • Scroll of Town Portal3
  • Potion of Mana3
  • Staff of Sanctuary2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1
  • Staff of Teleportation1
  • Tome of Retraining1

Control groups

Group 123456
Set 109 27 24 90 12 3
Used 1755 1403 207 108 495 251
Actions by type
Right clicks
4366
Selections
2153
Control group selections
4219
Control groups set
265
Build and train orders
479
Abilities
261
Basic commands
504
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
22

Foggy (Foggy)

282 APM

Heroes

  • WardenLevel 9

Units

  • Wisp34
  • Druid of the Claw18
  • Huntress12
  • Mud Golem7
  • Faerie Dragon6
  • Forest Troll Berserker5
  • Ogre Mauler5
  • Dryad5
  • Forest Troll Shadow Priest3
  • Archer1

Buildings

  • Moon Well10
  • Ancient of War4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 5
  • Abolish Magic
  • Reinforced HidesLevel 4
  • Strength of the WildLevel 4
  • Ultravision
  • Mark of the Claw
  • Nature's Blessing

Items

  • Lesser Clarity Potion7
  • Scroll of Healing6
  • Anti-magic Potion5
  • Potion of Lesser Invulnerability3
  • Moonstone3
  • Potion of Mana3
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 129 21 19 5
Used 777 301 256 181
Group 5678
Set 3 9 3 2
Used 589 347 546 0
Actions by type
Right clicks
4203
Selections
1680
Control group selections
2997
Control groups set
191
Build and train orders
394
Abilities
189
Basic commands
876
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

HumanData incomplete
25,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,573 9:22 13,145 18:45 19,718 28:07 26,290 37:30
Army9,175
Economy3,235
Production1,000
Technology2,275
Support9,625

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
26,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,573 9:22 13,145 18:45 19,718 28:07 26,290 37:30
Army13,040
Economy2,380
Production1,240
Technology925
Support8,705

Partial spend: actions with unknown prices are excluded.

37:30 / 37:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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