Replay
  • Night ElfSheik
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
  • OrcCheerOn
    1. Blademaster, level 4
    2. Shadow Hunter, level 6
vs
Game length
00:23:08
Patch
1.36
Downloads
38
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Nov 8, 2023 by kover2177
Game breakdown

Sheik (sheik#2417)

273 APM

Heroes

  • Demon HunterLevel 5
  • Keeper of the GroveLevel 4

Units

  • Wisp35
  • Dryad11
  • Chimaera6
  • Druid of the Claw4
  • Forest Troll Berserker2
  • Archer1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well12
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Chimaera Roost2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Reinforced HidesLevel 2
  • Abolish MagicLevel 2
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing

Items

  • Scroll of Healing6
  • Potion of Healing4
  • Scroll of Town Portal3
  • Circlet of Nobility2
  • Orb of Venom2
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Preservation1

Control groups

Group 1234567
Set 97 31 1 13 3 1 1
Used 831 199 314 33 109 8 0
Actions by type
Right clicks
2564
Selections
1684
Control group selections
1494
Control groups set
147
Build and train orders
143
Abilities
149
Basic commands
107
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
4

CheerOn (cheeron#1320)

272 APM

Heroes

  • BlademasterLevel 4
  • Shadow HunterLevel 6

Units

  • Peon16
  • Raider9
  • Spirit Walker9
  • Troll Batrider9
  • Kodo Beast4
  • Tauren3
  • Goblin Shredder2

Buildings

  • Orc Burrow8
  • Altar of Storms2
  • Beastiary2
  • Fortress2
  • Voodoo Lounge1
  • War Mill1
  • Stronghold1
  • Tauren Totem1

Upgrades

  • Ensnare
  • Spirit Walker TrainingLevel 2
  • War Drums Damage IncreaseLevel 2
  • PulverizeLevel 2
  • Reinforced Defenses
  • Armor
  • PillageLevel 2

Items

  • Lesser Clarity Potion12
  • Healing Salve7
  • Tiny Great Hall5
  • Scroll of Speed3
  • Potion of Healing3
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Healing1
  • Orb of Lightning1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 43 10 15 7 1
Used 1057 580 520 260 127
Actions by type
Right clicks
2138
Selections
944
Control group selections
2544
Control groups set
76
Build and train orders
176
Abilities
145
Basic commands
274
Item uses
5
Subgroup switches
0
Units removed from queue
3
Escape presses
3

Timeline

NightelfData incomplete
17,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,685 5:47 9,370 11:34 14,055 17:21 18,740 23:08
Army5,410
Economy2,440
Production1,100
Technology850
Support8,060

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
18,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,685 5:47 9,370 11:34 14,055 17:21 18,740 23:08
Army7,425
Economy1,200
Production785
Technology1,365
Support7,965

Partial spend: actions with unknown prices are excluded.

23:08 / 23:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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