Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:16:35
Patch
1.36
Downloads
34
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Nov 4, 2023 by kover2177
Game breakdown

HawK (HawK#2797)

284 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant25
  • Footman11
  • Mortar Team6
  • Priest4
  • Knight3
  • Goblin Shredder2

Buildings

  • Farm9
  • Scout Tower3
  • Altar of Kings2
  • Arcane Tower2
  • Workshop2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Guard Tower1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Swords
  • Plating
  • Priest TrainingLevel 2
  • Gunpowder
  • Fragmentation ShardsLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion5
  • Boots of Speed1
  • Staff of Sanctuary1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1234
Set 107 15 23 12
Used 737 445 305 192
Group 5678
Set 3 2 5 2
Used 212 9 17 16
Actions by type
Right clicks
1274
Selections
855
Control group selections
1933
Control groups set
169
Build and train orders
149
Abilities
33
Basic commands
229
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ANGRY KOREA MAN (KOREAKOREA#1357)

133 APM

Heroes

  • ArchmageLevel 4
  • Blood MageLevel 5

Units

  • Priest12
  • Sorceress12
  • Spell Breaker9
  • Peasant8

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Sanctum3
  • Guard Tower2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Sorceress Training
  • Priest Training

Items

  • Scroll of Regeneration2
  • Mantle of Intelligence +31
  • Boots of Speed1

Control groups

Group 12450
Set 20 16 19 1 1
Used 23 51 44 1 0
Actions by type
Right clicks
1011
Selections
687
Control group selections
119
Control groups set
57
Build and train orders
94
Abilities
66
Basic commands
124
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
12,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,219 4:08 6,438 8:17 9,656 12:26 12,875 16:35
Army4,590
Economy2,260
Production950
Technology1,175
Support3,900

Partial spend: actions with unknown prices are excluded.

Human
9,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,219 4:08 6,438 8:17 9,656 12:26 12,875 16:35
Army5,415
Economy600
Production630
Technology530
Support1,910
16:35 / 16:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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