Replay
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 4
  • Night ElfSonik
    1. Demon Hunter, level 7
    2. Pandaren Brewmaster, level 6
vs
Game length
00:29:05
Patch
1.26
Downloads
76
Last Refuge 1.3
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 5, 2018 by x3-DemoN
Game breakdown

Sonik (S0nik)

345 APM

Heroes

  • Demon HunterLevel 9
  • Pandaren BrewmasterLevel 7

Units

  • Wisp15
  • Druid of the Claw15
  • Dryad8
  • Faerie Dragon8
  • Huntress4
  • Goblin Shredder2
  • Hippogryph2
  • Archer1
  • Goblin Zeppelin1

Buildings

  • Moon Well10
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Life2
  • Tree of Eternity2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Ages1
  • Ancient of Wind1

Upgrades

  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 4
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 4
  • Mark of the Claw
  • Nature's BlessingLevel 2
  • Well SpringLevel 2

Items

  • Potion of Lesser Invulnerability4
  • Dust of Appearance4
  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Staff of Preservation1
  • Anti-magic Potion1

Control groups

Group 1234567
Set 261 110 104 12 4 3 1
Used 973 627 679 414 377 297 46
Actions by type
Right clicks
2999
Selections
1920
Control group selections
3413
Control groups set
495
Build and train orders
250
Abilities
325
Basic commands
552
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
4

HawK (HawK123)

286 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4

Units

  • Peasant37
  • Footman11
  • Flying Machine11
  • Spell Breaker9
  • Mortar Team5
  • Priest3
  • Sorceress3
  • Rifleman1

Buildings

  • Farm12
  • Scout Tower8
  • Guard Tower8
  • Arcane Tower4
  • Altar of Kings2
  • Lumber Mill2
  • Arcane Sanctum2
  • Workshop2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • MasonryLevel 2
  • PlatingLevel 3
  • SwordsLevel 3
  • GunpowderLevel 2
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Sorceress Training
  • Fragmentation Shards

Items

  • Scroll of Regeneration6
  • Ivory Tower4
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 142 20 14 9 12
Used 1312 796 373 210 187
Group 6780
Set 2 5 1 1
Used 11 30 49 0
Actions by type
Right clicks
2569
Selections
1687
Control group selections
2968
Control groups set
206
Build and train orders
255
Abilities
85
Basic commands
439
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
18,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,680 7:16 9,360 14:32 14,040 21:48 18,720 29:05
Army8,445
Economy1,580
Production940
Technology1,280
Support5,985

Partial spend: actions with unknown prices are excluded.

Human
18,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,680 7:16 9,360 14:32 14,040 21:48 18,720 29:05
Army6,385
Economy3,160
Production1,100
Technology1,720
Support6,355
29:05 / 29:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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