Replay
  • HumanMisterWinner
    1. Archmage, level 6
    2. Pandaren Brewmaster, level 4
    3. Paladin, level 3
  • HumanFish
    1. Mountain King, level 5
    2. Firelord, level 2
    3. Paladin, level 1
vs
Game length
00:17:32
Patch
1.36
Downloads
42
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 27, 2023 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

203 APM

Heroes

  • ArchmageLevel 6
  • Pandaren BrewmasterLevel 4
  • PaladinLevel 3

Units

  • Footman12
  • Dragonhawk Rider10
  • Peasant8
  • Gryphon Rider8

Buildings

  • Farm10
  • Scout Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Arcane Tower1
  • Lumber Mill1
  • Castle1
  • Guard Tower1
  • Blacksmith1

Upgrades

  • Storm Hammers
  • Animal War TrainingLevel 2
  • Swords
  • Cloud
  • Armor

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion1
  • Staff of Sanctuary1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 152 10 30 8 1 1
Used 430 158 147 182 311 98
Actions by type
Right clicks
1035
Selections
498
Control group selections
1326
Control groups set
202
Build and train orders
137
Abilities
54
Basic commands
248
Item uses
6
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Fish (Fish#14989)

219 APM

Heroes

  • Mountain KingLevel 5
  • FirelordLevel 2
  • PaladinLevel 1

Units

  • Peasant32
  • Footman13
  • Dragonhawk Rider8
  • Rifleman6

Buildings

  • Farm14
  • Scout Tower7
  • Arcane Vault4
  • Guard Tower4
  • Arcane Tower3
  • Blacksmith2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • MasonryLevel 2
  • Gunpowder
  • Long RiflesLevel 2

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion4
  • Potion of Invisibility2
  • Potion of Healing2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 111 36 13 18 2 3
Used 329 89 46 250 333 33
Actions by type
Right clicks
1268
Selections
846
Control group selections
1080
Control groups set
183
Build and train orders
191
Abilities
52
Basic commands
120
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
10,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,531 4:23 7,063 8:46 10,594 13:09 14,125 17:32
Army5,860
Economy600
Production620
Technology1,080
Support2,495

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
14,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,531 4:23 7,063 8:46 10,594 13:09 14,125 17:32
Army4,585
Economy2,785
Production620
Technology1,205
Support4,930

Partial spend: actions with unknown prices are excluded.

17:32 / 17:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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