Replay
  • HumanHawK
    1. Mountain King, level 6
    2. Archmage, level 6
  • Night ElfRazerMoon
    1. Beastmaster, level 7
    2. Pandaren Brewmaster, level 8
vs
Game length
00:30:36
Patch
1.36
Downloads
146
Echo Isles 2.2
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 14, 2023 by x3-DemoN
Game breakdown

HawK (HawK#2797)

296 APM

Heroes

  • Mountain KingLevel 6
  • ArchmageLevel 6

Units

  • Peasant28
  • Flying Machine13
  • Spell Breaker12
  • Rifleman11
  • Footman10
  • Priest9
  • Mortar Team5
  • Sorceress3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm10
  • Arcane Tower4
  • Town Hall3
  • Scout Tower3
  • Blacksmith2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Workshop1

Upgrades

  • PlatingLevel 2
  • Swords
  • Gunpowder
  • Priest Training
  • Long Rifles
  • Sorceress Training
  • Flak Cannons

Items

  • Lesser Clarity Potion8
  • Scroll of Regeneration5
  • Scroll of Healing4
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal2
  • Potion of Mana2
  • Dust of Appearance1
  • Circlet of Nobility1
  • Tome of Retraining1
  • Ivory Tower1
  • Potion of Healing1

Control groups

Group 1234
Set 216 45 36 15
Used 1470 830 345 318
Group 5678
Set 7 2 7 2
Used 212 9 25 32
Actions by type
Right clicks
2491
Selections
1993
Control group selections
3241
Control groups set
330
Build and train orders
227
Abilities
176
Basic commands
493
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

RazerMoon (RazerMoon#21126)

390 APM

Heroes

  • BeastmasterLevel 7
  • Pandaren BrewmasterLevel 8

Units

  • Wisp26
  • Dryad24
  • Druid of the Claw12
  • Faerie Dragon8
  • Forest Troll Shadow Priest7
  • Mud Golem5
  • Archer4
  • Hippogryph3
  • Forest Troll Berserker1

Buildings

  • Moon Well9
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2
  • Ultravision
  • Well Spring
  • Mark of the Claw

Items

  • Scroll of Healing11
  • Lesser Clarity Potion9
  • Anti-magic Potion8
  • Potion of Mana7
  • Potion of Lesser Invulnerability6
  • Moonstone4
  • Staff of Preservation2
  • Staff of Teleportation1
  • Replenishment Potion1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 78 284 79 10 2 1
Used 118 1396 1078 1011 503 81
Actions by type
Right clicks
2540
Selections
3208
Control group selections
4187
Control groups set
454
Build and train orders
521
Abilities
222
Basic commands
695
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
21,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,530 7:39 13,060 15:18 19,590 22:57 26,120 30:36
Army10,505
Economy3,255
Production780
Technology775
Support6,345
NightelfData incomplete
26,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,530 7:39 13,060 15:18 19,590 22:57 26,120 30:36
Army11,115
Economy1,900
Production1,120
Technology1,320
Support10,665

Partial spend: actions with unknown prices are excluded.

30:36 / 30:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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