Replay
  • UndeadSheik
    1. Death Knight, level 6
    2. Pit Lord, level 7
  • Night ElfRazerMoon
    1. Demon Hunter, level 9
    2. Pandaren Brewmaster, level 9
vs
Game length
00:33:05
Patch
1.36
Downloads
111
Echo Isles 2.2
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 14, 2023 by x3-DemoN
Game breakdown

Sheik (sheik#2417)

282 APM

Heroes

  • Death KnightLevel 6
  • Pit LordLevel 7

Units

  • Necromancer24
  • Ghoul17
  • Meatwagon12
  • Acolyte8
  • Obsidian Statue5

Buildings

  • Ziggurat7
  • Crypt3
  • Temple of the Damned3
  • Altar of Darkness2
  • Nerubian Tower2
  • Slaughterhouse2
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Exhume Corpses
  • Skeletal Mastery
  • Necromancer TrainingLevel 3
  • Disease Cloud
  • Unholy Strength

Items

  • Potion of Mana9
  • Scroll of Healing6
  • Rod of Necromancy3
  • Wand of Illusion2
  • Replenishment Potion2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Gloves of Haste1
  • Claws of Attack +61
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Orb of Corruption1
  • Potion of Greater Mana1

Control groups

Group 1234567
Set 70 44 16 29 5 1 3
Used 995 710 425 400 112 11 15
Actions by type
Right clicks
3598
Selections
2183
Control group selections
2668
Control groups set
168
Build and train orders
250
Abilities
121
Basic commands
216
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
3

RazerMoon (RazerMoon#21126)

395 APM

Heroes

  • Demon HunterLevel 9
  • Pandaren BrewmasterLevel 9

Units

  • Wisp72
  • Druid of the Claw23
  • Dryad14
  • Faerie Dragon10
  • Archer5
  • Forest Troll Berserker2

Buildings

  • Moon Well16
  • Ancient of Wonders5
  • Tree of Life3
  • Tree of Ages3
  • Ancient of Lore3
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1
  • Chimaera Roost1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 4
  • Abolish Magic
  • Well Spring
  • Reinforced HidesLevel 2
  • Mark of the ClawLevel 2
  • Backpack
  • Strength of the WildLevel 2

Items

  • Potion of Lesser Invulnerability5
  • Potion of Mana5
  • Lesser Clarity Potion5
  • Anti-magic Potion4
  • Moonstone4
  • Orb of Venom3
  • Staff of Preservation3
  • Scroll of Healing3
  • Potion of Healing3
  • Slippers of Agility +31
  • Wand of Mana Stealing1
  • Wand of Illusion1

Control groups

Group 123456
Set 71 283 113 18 3 1
Used 41 1174 1329 1108 545 43
Actions by type
Right clicks
2770
Selections
3910
Control group selections
4240
Control groups set
489
Build and train orders
392
Abilities
437
Basic commands
630
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Timeline

UndeadData incomplete
20,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,160 8:16 14,320 16:32 21,480 24:48 28,640 33:05
Army9,280
Economy825
Production1,705
Technology1,220
Support7,245

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
28,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,160 8:16 14,320 16:32 21,480 24:48 28,640 33:05
Army10,585
Economy5,340
Production1,085
Technology1,540
Support10,090

Partial spend: actions with unknown prices are excluded.

33:05 / 33:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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