Replay
  • HumanFortitude
    1. Archmage, level 5
    2. Goblin Tinker, level 4
  • HumanTiMofan
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 1
vs
Game length
00:17:31
Patch
1.36
Downloads
50
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 12, 2023 by kover2177
Game breakdown

Fortitude (Afterall#11984)

223 APM

Heroes

  • ArchmageLevel 5
  • Goblin TinkerLevel 4

Units

  • Peasant11
  • Spell Breaker9
  • Priest8
  • Footman7
  • Sorceress3

Buildings

  • Farm12
  • Scout Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 106 105 49 22
Used 276 360 186 100
Actions by type
Right clicks
1238
Selections
1105
Control group selections
922
Control groups set
282
Build and train orders
144
Abilities
85
Basic commands
151
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

TiMofan (巴黎街头落满樱花#3798)

261 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 1

Units

  • Peasant16
  • Footman7
  • Spell Breaker6
  • Priest5
  • Knight4
  • Mortar Team1

Buildings

  • Farm10
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating
  • Fragmentation Shards

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration2
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Healing1
  • Staff of Sanctuary1
  • Ivory Tower1

Control groups

Group 12345
Set 303 31 34 2 2
Used 575 228 105 108 228
Actions by type
Right clicks
872
Selections
1071
Control group selections
1244
Control groups set
372
Build and train orders
239
Abilities
77
Basic commands
719
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

Human
9,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,475 4:24 4,950 8:48 7,425 13:13 9,900 17:37
Army4,425
Economy1,210
Production640
Technology390
Support2,395
Human
9,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,475 4:24 4,950 8:48 7,425 13:13 9,900 17:37
Army4,070
Economy1,200
Production780
Technology760
Support3,090
17:37 / 17:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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