Replay
  • UndeadINSUPERABLE
    1. Lich, level 5
    2. Death Knight, level 3
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:12:01
Patch
1.36
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 12, 2023 by kover2177
Game breakdown

INSUPERABLE (iNSUPERABLE#11842)

239 APM

Heroes

  • LichLevel 5
  • Death KnightLevel 3

Units

  • Ghoul13
  • Acolyte11
  • Crypt Fiend7
  • Obsidian Statue2

Buildings

  • Ziggurat7
  • Crypt3
  • Necropolis3
  • Nerubian Tower2
  • Black Citadel2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • Creature Attack
  • Burrow
  • Destroyer Form

Items

  • Rod of Necromancy3
  • Orb of Corruption2
  • Sacrificial Skull1
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Mana1
  • Ring of the Archmagi1

Control groups

Group 123456
Set 54 9 2 5 2 1
Used 285 12 42 159 147 171
Actions by type
Right clicks
1118
Selections
481
Control group selections
816
Control groups set
73
Build and train orders
137
Abilities
50
Basic commands
90
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
8

MisterWinner (MisterWinner#21670)

211 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Peasant10
  • Footman10
  • Rifleman8
  • Priest5

Buildings

  • Farm9
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1
  • Guard Tower1
  • Arcane Sanctum1

Upgrades

  • Long RiflesLevel 2
  • Priest Training
  • GunpowderLevel 3

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Ivory Tower1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 104 9 32 9 2 1
Used 231 70 162 119 290 36
Actions by type
Right clicks
705
Selections
395
Control group selections
908
Control groups set
157
Build and train orders
94
Abilities
23
Basic commands
153
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

UndeadData incomplete
10,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,716 3:00 5,433 6:00 8,149 9:00 10,865 12:01
Army3,465
Economy1,500
Production920
Technology1,610
Support3,370

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
8,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,716 3:00 5,433 6:00 8,149 9:00 10,865 12:01
Army3,665
Economy750
Production490
Technology535
Support2,590

Partial spend: actions with unknown prices are excluded.

12:01 / 12:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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