Replay
  • Night ElfPaTo
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
  • Night ElfArk
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 4
vs
Game length
00:19:54
Patch
1.36
Downloads
61
Shallow Grave
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 9, 2023 by kover2177
Game breakdown

PaTo (PaTo#12362)

214 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 3

Units

  • Wisp42
  • Dryad12
  • Druid of the Claw6
  • Forest Troll Berserker4
  • Archer3
  • Goblin Sapper3
  • Goblin Zeppelin2

Buildings

  • Moon Well6
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Abolish MagicLevel 2
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Well Spring
  • Mark of the Claw

Items

  • Potion of Healing4
  • Scroll of Healing4
  • Potion of Lesser Invulnerability4
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 1234
Set 651 123 4 106
Used 676 296 15 115
Group 5789
Set 5 6 1 1
Used 33 137 165 151
Actions by type
Right clicks
1517
Selections
1036
Control group selections
1588
Control groups set
897
Build and train orders
196
Abilities
81
Basic commands
265
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Ark (ark#1284)

196 APM

Heroes

  • Demon HunterLevel 6
  • Keeper of the GroveLevel 4

Units

  • Wisp22
  • Druid of the Claw9
  • Dryad5
  • Archer3
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Well Spring
  • Strength of the WildLevel 2

Items

  • Scroll of Town Portal3
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Potion of Healing1
  • Moonstone1
  • Orb of Venom1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 9 11 4 1 2 2
Used 538 532 23 240 160 302
Actions by type
Right clicks
2179
Selections
709
Control group selections
1795
Control groups set
29
Build and train orders
152
Abilities
94
Basic commands
145
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
16,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,189 6:30 8,378 13:01 12,566 19:31 16,755 26:02
Army5,765
Economy2,860
Production640
Technology1,170
Support6,320

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
12,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,189 6:30 8,378 13:01 12,566 19:31 16,755 26:02
Army4,095
Economy2,000
Production640
Technology800
Support5,055

Partial spend: actions with unknown prices are excluded.

26:02 / 26:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays