Replay
  • Night ElfPaTo
    1. Demon Hunter, level 2
  • Night ElfFeaR
    1. Demon Hunter, level 2
vs
Game length
00:03:52
Patch
1.36
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 8, 2023 by gartoll
Game breakdown

PaTo (PaTo#12362)

278 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp13
  • Archer4

Buildings

  • Moon Well3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Control groups

Group 1234789
Set 66 27 1 103 6 1 1
Used 53 25 0 51 86 149 129
Actions by type
Right clicks
216
Selections
83
Control group selections
493
Control groups set
205
Build and train orders
24
Abilities
10
Basic commands
25
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

FeaR (FeaR#13899)

223 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp11
  • Archer4

Buildings

  • Moon Well3
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1

Control groups

Group 1234
Set 21 6 67 90
Used 94 89 46 24
Actions by type
Right clicks
311
Selections
58
Control group selections
253
Control groups set
184
Build and train orders
24
Abilities
5
Basic commands
2
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
2,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 675 0:58 1,350 1:56 2,025 2:54 2,700 3:52
Army520
Economy780
Production330
Technology320
Support750
Nightelf
2,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 675 0:58 1,350 1:56 2,025 2:54 2,700 3:52
Army520
Economy660
Production330
Technology320
Support630
3:52 / 3:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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