Replay
  • UndeadHappy
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 2
  • Night ElfSonik
    1. Warden, level 5
    2. Pandaren Brewmaster, level 4
    3. Pit Lord, level 1
vs
Game length
00:22:19
Patch
1.26
Downloads
70
Ancient Isles
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 5, 2018 by x3-DemoN
Game breakdown

Happy (Happy_)

313 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 4
  • Dark RangerLevel 2

Units

  • Ghoul11
  • Acolyte10
  • Crypt Fiend9
  • Obsidian Statue4
  • Abomination3
  • Frost Wyrm2

Buildings

  • Ziggurat6
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 2

Items

  • Scroll of Healing4
  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Potion of Healing3
  • Potion of Invisibility2
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Staff of Teleportation1
  • Potion of Mana1

Control groups

Group 12345
Set 107 130 26 82 41
Used 754 461 234 376 313
Group 67890
Set 74 31 2 2 3
Used 8 5 0 0 1
Actions by type
Right clicks
1906
Selections
1691
Control group selections
2152
Control groups set
498
Build and train orders
204
Abilities
87
Basic commands
381
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sonik (123456789012345)

312 APM

Heroes

  • WardenLevel 7
  • Pandaren BrewmasterLevel 4
  • Pit LordLevel 3

Units

  • Wisp22
  • Dryad9
  • Druid of the Claw7
  • Hippogryph5
  • Archer2
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well6
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • UltravisionLevel 2
  • Well SpringLevel 3
  • Reinforced HidesLevel 3

Items

  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Tome of Retraining1

Control groups

Group 1234567
Set 349 104 12 8 2 3 1
Used 508 703 439 315 222 218 54
Actions by type
Right clicks
2235
Selections
930
Control group selections
2459
Control groups set
479
Build and train orders
187
Abilities
158
Basic commands
461
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Undead
13,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,440 5:34 6,880 11:09 10,320 16:44 13,760 22:19
Army5,545
Economy750
Production1,350
Technology820
Support5,295
NightelfData incomplete
12,775

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,440 5:34 6,880 11:09 10,320 16:44 13,760 22:19
Army4,835
Economy1,660
Production940
Technology825
Support4,515

Partial spend: actions with unknown prices are excluded.

22:19 / 22:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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