Replay
  • Night ElfMoon
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 6
  • HumanThundeR
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:21:04
Patch
1.36
Downloads
56
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Oct 1, 2023 by kover2177
Game breakdown

Moon (Moon#35134)

259 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 6

Units

  • Wisp50
  • Archer7
  • Druid of the Claw3
  • Druid of the Talon3
  • Goblin Shredder2
  • Dryad2
  • Hippogryph2

Buildings

  • Ancient of War18
  • Moon Well10
  • Tree of Life6
  • Altar of Elders4
  • Ancient of Wind3
  • Ancient of Lore2
  • Chimaera Roost2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 3
  • Reinforced Hides
  • Nature's Blessing
  • Mark of the ClawLevel 2
  • Druid of the Talon TrainingLevel 2

Items

  • Lesser Clarity Potion2
  • Moonstone2
  • Staff of Preservation2
  • Staff of Teleportation1
  • Potion of Mana1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Orb of Venom1

Control groups

Group 12356
Set 132 85 74 2 6
Used 493 597 204 402 507
Group 7890
Set 4 3 3 3
Used 131 0 0 1
Actions by type
Right clicks
1447
Selections
545
Control group selections
2335
Control groups set
312
Build and train orders
176
Abilities
150
Basic commands
365
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

ThundeR (ThundeR#31281)

230 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant31
  • Footman14
  • Siege Engine6
  • Priest5
  • Knight4
  • Flying Machine3
  • Mortar Team3
  • Goblin Shredder2
  • Goblin Sapper2
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Goblin Zeppelin1

Buildings

  • Scout Tower12
  • Farm9
  • Guard Tower5
  • Arcane Tower4
  • Town Hall4
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • GunpowderLevel 2
  • MasonryLevel 2
  • Plating
  • Fragmentation Shards

Items

  • Circlet of Nobility2
  • Staff of Teleportation2
  • Staff of Sanctuary2
  • Dust of Appearance1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 212 34 18 27 2 1 1
Used 397 109 68 72 148 78 149
Actions by type
Right clicks
1498
Selections
1146
Control group selections
1021
Control groups set
295
Build and train orders
270
Abilities
76
Basic commands
432
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
18,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,714 5:16 9,428 10:32 14,141 15:48 18,855 21:04
Army3,440
Economy5,040
Production4,460
Technology1,000
Support4,915

Partial spend: actions with unknown prices are excluded.

Human
17,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,714 5:16 9,428 10:32 14,141 15:48 18,855 21:04
Army7,415
Economy3,865
Production770
Technology1,320
Support4,140
21:04 / 21:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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