Replay
  • HumanAgatha
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 4
  • Night ElfWarchiefRich
    1. Warden, level 7
    2. Demon Hunter, level 6
vs
Game length
00:30:47
Patch
1.26
Downloads
84
Nomad Isles
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 5, 2018 by x3-DemoN
Game breakdown

WarchiefRich (HuntressShaped)

209 APM

Heroes

  • WardenLevel 10
  • Demon HunterLevel 6

Units

  • Wisp61
  • Druid of the Claw7
  • Forest Troll Shadow Priest6
  • Forest Troll Berserker5
  • Dryad4
  • Chimaera4
  • Archer2
  • Hippogryph2
  • Goblin Shredder1
  • Druid of the Talon1

Buildings

  • Moon Well18
  • Ancient of War13
  • Ancient Protector7
  • Tree of Life4
  • Ancient of Wonders3
  • Chimaera Roost3
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish MagicLevel 3
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Mark of the ClawLevel 2
  • Well Spring

Items

  • Moonstone4
  • Lesser Clarity Potion4
  • Potion of Healing1
  • Staff of Preservation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Potion of Mana1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1236
Set 199 32 8 1
Used 681 134 16 1
Group 7890
Set 1 4 1 1
Used 4 233 132 135
Actions by type
Right clicks
2834
Selections
1294
Control group selections
1336
Control groups set
247
Build and train orders
261
Abilities
210
Basic commands
135
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Agatha (u2.agatha)

198 APM

Heroes

  • ArchmageLevel 8
  • Mountain KingLevel 5
  • PaladinLevel 4

Units

  • Peasant34
  • Footman9
  • Siege Engine7
  • Forest Troll Shadow Priest6
  • Knight4
  • Goblin Shredder2
  • Dragonhawk Rider2
  • Forest Troll Berserker1
  • Mud Golem1
  • Ogre Mauler1

Buildings

  • Scout Tower15
  • Guard Tower15
  • Arcane Tower10
  • Farm9
  • Town Hall4
  • Workshop3
  • Keep2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Gryphon Aviary1

Upgrades

  • PlatingLevel 4
  • MasonryLevel 2
  • GunpowderLevel 5
  • Animal War Training
  • SwordsLevel 2

Items

  • Scroll of Healing4
  • Scroll of Town Portal4
  • Scroll of Regeneration4
  • Lesser Clarity Potion4
  • Ivory Tower4
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Boots of Speed1

Control groups

Group 123456
Set 94 6 38 2 10 1
Used 960 663 561 388 98 3
Actions by type
Right clicks
1173
Selections
925
Control group selections
2673
Control groups set
151
Build and train orders
400
Abilities
92
Basic commands
619
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

NightelfData incomplete
22,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,743 7:41 11,485 15:23 17,228 23:05 22,970 30:47
Army7,170
Economy5,020
Production3,010
Technology1,000
Support6,770

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
22,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,743 7:41 11,485 15:23 17,228 23:05 22,970 30:47
Army6,570
Economy4,090
Production900
Technology3,235
Support7,775

Partial spend: actions with unknown prices are excluded.

30:47 / 30:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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