Replay
  • OrcThaedalius
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
  • Night ElfRobinson
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 4
vs
Game length
00:23:54
Patch
1.36
Downloads
56
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2023 by kover2177
Game breakdown

Thaedalius (Thaedalius#1362)

261 APM

Heroes

  • BlademasterLevel 6
  • Shadow HunterLevel 5

Units

  • Troll Headhunter/Berserker16
  • Shaman12
  • Peon11
  • Troll Headhunter/Berserker10
  • Kodo Beast3
  • Forest Troll Berserker1

Buildings

  • Orc Burrow5
  • Voodoo Lounge5
  • Beastiary2
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1
  • Watch Tower1

Upgrades

  • Reinforced Defenses
  • Shaman TrainingLevel 2
  • Berserker Upgrade
  • War Drums Damage Increase
  • Ranged Weapons
  • Spiked Barricades

Items

  • Lesser Clarity Potion13
  • Healing Salve6
  • Scroll of Speed6
  • Potion of Mana3
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1
  • Orb of Lightning1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 1 40 13 3 5 3 15
Used 715 514 192 6 13 6 15
Actions by type
Right clicks
2885
Selections
954
Control group selections
1461
Control groups set
80
Build and train orders
211
Abilities
119
Basic commands
457
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Robinson (Robinson#21701)

263 APM

Heroes

  • Demon HunterLevel 6
  • Naga Sea WitchLevel 4

Units

  • Wisp32
  • Druid of the Claw13
  • Dryad7
  • Archer2
  • Forest Troll Shadow Priest1
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Backpack
  • Abolish MagicLevel 2
  • Ultravision
  • Well Spring
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Mark of the Claw

Items

  • Potion of Mana3
  • Circlet of Nobility2
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Moonstone1
  • Orb of Venom1
  • Potion of Invisibility1

Control groups

Group 123456
Set 78 23 8 5 1 1
Used 966 646 12 222 195 157
Actions by type
Right clicks
2354
Selections
911
Control group selections
2198
Control groups set
116
Build and train orders
221
Abilities
122
Basic commands
304
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
14,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,740 5:58 7,480 11:57 11,220 17:55 14,960 23:54
Army6,080
Economy1,595
Production800
Technology890
Support5,595

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,740 5:58 7,480 11:57 11,220 17:55 14,960 23:54
Army5,160
Economy2,600
Production1,000
Technology900
Support4,995

Partial spend: actions with unknown prices are excluded.

23:54 / 23:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays