Replay
  • Night ElfRobinson
    1. Keeper of the Grove, level 7
    2. Pandaren Brewmaster, level 7
  • HumanZe1Ko
    1. Archmage, level 6
    2. Naga Sea Witch, level 6
vs
Game length
00:35:02
Patch
1.36
Downloads
45
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2023 by kover2177
Game breakdown

Robinson (Robinson#21701)

284 APM

Heroes

  • Keeper of the GroveLevel 7
  • Pandaren BrewmasterLevel 7

Units

  • Wisp22
  • Dryad8
  • Druid of the Claw8
  • Archer5
  • Faerie Dragon3
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Tree of Life4
  • Ancient of War2
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Improved BowsLevel 4
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • UltravisionLevel 2
  • Mark of the Claw
  • Reinforced Hides

Items

  • Lesser Clarity Potion7
  • Scroll of Healing4
  • Moonstone3
  • Staff of Preservation2
  • Anti-magic Potion2
  • Potion of Mana2
  • Boots of Speed1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Staff of Teleportation1

Control groups

Group 123456
Set 125 40 6 11 1 1
Used 1447 978 97 235 168 114
Actions by type
Right clicks
4377
Selections
1377
Control group selections
3039
Control groups set
184
Build and train orders
216
Abilities
295
Basic commands
365
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ze1Ko (Ze1Ko#2442)

180 APM

Heroes

  • ArchmageLevel 6
  • Naga Sea WitchLevel 6

Units

  • Peasant18
  • Footman17
  • Spell Breaker9
  • Knight6
  • Sorceress3
  • Priest3
  • Mortar Team3
  • Rifleman1

Buildings

  • Farm12
  • Scout Tower4
  • Barracks2
  • Arcane Tower2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Guard Tower1

Upgrades

  • Defend
  • Masonry
  • Sorceress TrainingLevel 2
  • Priest TrainingLevel 2
  • Long Rifles
  • SwordsLevel 3
  • PlatingLevel 2
  • Gunpowder
  • Animal War Training
  • Flare

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration5
  • Scroll of Healing5
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal3
  • Dust of Appearance2
  • Circlet of Nobility1
  • Potion of Healing1
  • Staff of Sanctuary1
  • Scroll of Protection1

Control groups

Group 1234
Set 98 31 20 2
Used 801 468 227 26
Actions by type
Right clicks
2737
Selections
1177
Control group selections
1522
Control groups set
151
Build and train orders
253
Abilities
127
Basic commands
240
Item uses
24
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
14,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,729 8:45 9,458 17:31 14,186 26:16 18,915 35:02
Army4,690
Economy2,680
Production1,090
Technology900
Support5,400

Partial spend: actions with unknown prices are excluded.

Human
18,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,729 8:45 9,458 17:31 14,186 26:16 18,915 35:02
Army7,315
Economy1,735
Production1,080
Technology1,250
Support7,535
35:02 / 35:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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