Replay
  • OrcScars
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
  • HumanValdis
    1. Archmage, level 3
    2. Mountain King, level 4
vs
Game length
00:11:42
Patch
1.36
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2023 by kover2177
Game breakdown

Scars (Scars#21432)

298 APM

Heroes

  • Far SeerLevel 4
  • Tauren ChieftainLevel 4

Units

  • Peon8
  • Grunt8
  • Shaman5
  • Raider5
  • Troll Headhunter/Berserker1
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • War Mill1
  • Spirit Lodge1
  • Beastiary1
  • Great Hall1

Upgrades

  • Ensnare
  • Shaman Training
  • Berserker Strength
  • Reinforced Defenses

Items

  • Healing Salve4
  • Scroll of Speed2
  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 12345
Set 56 23 6 19 5
Used 138 179 253 279 145
Actions by type
Right clicks
1156
Selections
713
Control group selections
994
Control groups set
109
Build and train orders
152
Abilities
33
Basic commands
268
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Valdis (Valdis#2809)

214 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 4

Units

  • Peasant8
  • Rifleman6
  • Spell Breaker4
  • Footman3
  • Priest2

Buildings

  • Farm9
  • Altar of Kings2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 12345
Set 27 11 3 2 3
Used 279 82 214 106 200
Actions by type
Right clicks
829
Selections
462
Control group selections
881
Control groups set
46
Build and train orders
83
Abilities
20
Basic commands
122
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
8,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,060 2:55 4,120 5:51 6,180 8:46 8,240 11:42
Army3,540
Economy985
Production655
Technology490
Support2,570
Human
6,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,060 2:55 4,120 5:51 6,180 8:46 8,240 11:42
Army2,765
Economy600
Production820
Technology465
Support2,225
11:42 / 11:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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