Replay
  • UndeadJusTDoiTpLs
    1. Crypt Lord, level 5
    2. Death Knight, level 2
vs
Game length
00:11:03
Patch
1.36
Downloads
44
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2023 by kover2177
Game breakdown

JusTDoiTpLs (JustDoiTpLs#2907)

197 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 2

Units

  • Ghoul16
  • Acolyte7

Buildings

  • Ziggurat8
  • Crypt2
  • Nerubian Tower2
  • Graveyard2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Black Citadel1
  • Necropolis1

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Sacrificial Skull1

Control groups

Group 1234
Set 46 5 3 1
Used 490 274 106 3
Actions by type
Right clicks
632
Selections
307
Control group selections
873
Control groups set
55
Build and train orders
75
Abilities
15
Basic commands
168
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

EchoGoodman (EchoGoodman#2734)

121 APM

Heroes

  • Crypt LordLevel 3

Units

  • Ghoul21
  • Acolyte9

Buildings

  • Ziggurat5
  • Altar of Darkness2
  • Crypt2
  • Nerubian Tower2
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Potion of Mana1

Control groups

Group 123567
Set 29 10 7 2 2 1
Used 77 35 0 97 122 71
Actions by type
Right clicks
436
Selections
289
Control group selections
402
Control groups set
51
Build and train orders
72
Abilities
11
Basic commands
31
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
6,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,699 2:45 3,398 5:31 5,096 8:17 6,795 11:03
Army1,920
Economy750
Production580
Technology845
Support2,560
Undead
6,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,699 2:45 3,398 5:31 5,096 8:17 6,795 11:03
Army2,520
Economy900
Production760
Technology520
Support2,095
11:03 / 11:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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