Replay
  • Night ElfAspect
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 4
  • HumanFortitude
    1. Mountain King, level 5
    2. Archmage, level 4
vs
Game length
00:20:20
Patch
1.36
Downloads
54
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2023 by Stowka
Game breakdown

Aspect (Aspect#21972)

272 APM

Heroes

  • Demon HunterLevel 5
  • Pandaren BrewmasterLevel 4

Units

  • Wisp35
  • Druid of the Claw9
  • Dryad7
  • Faerie Dragon6
  • Archer4
  • Goblin Shredder2

Buildings

  • Moon Well8
  • Tree of Ages3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well SpringLevel 2
  • Ultravision
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Nature's Blessing

Items

  • Scroll of Healing4
  • Moonstone3
  • Scroll of Town Portal2
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Orb of Venom1

Control groups

Group 12345
Set 77 17 9 4 1
Used 1108 746 205 102 192
Actions by type
Right clicks
1810
Selections
530
Control group selections
2353
Control groups set
108
Build and train orders
213
Abilities
113
Basic commands
332
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Fortitude (Afterall#11984)

221 APM

Heroes

  • Mountain KingLevel 5
  • ArchmageLevel 4

Units

  • Peasant22
  • Spell Breaker11
  • Footman10
  • Flying Machine5
  • Rifleman4
  • Priest4
  • Mortar Team3
  • Sorceress2

Buildings

  • Farm10
  • Scout Tower3
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Long RiflesLevel 2
  • Priest Training
  • Sorceress Training
  • Swords
  • Flak CannonsLevel 2

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Boots of Speed2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Tome of Retraining1
  • Potion of Mana1
  • Potion of Greater Mana1

Control groups

Group 1234
Set 108 110 83 23
Used 295 378 287 90
Actions by type
Right clicks
1437
Selections
1117
Control group selections
1050
Control groups set
324
Build and train orders
199
Abilities
82
Basic commands
207
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

NightelfData incomplete
16,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,103 5:05 8,205 10:10 12,308 15:15 16,410 20:20
Army5,510
Economy2,440
Production970
Technology1,640
Support5,850

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
15,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,103 5:05 8,205 10:10 12,308 15:15 16,410 20:20
Army6,425
Economy2,035
Production780
Technology705
Support5,120

Partial spend: actions with unknown prices are excluded.

20:20 / 20:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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