Replay
  • Night ElfPoncho
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 7
  • HumanFish
    1. Naga Sea Witch, level 8
vs
Game length
00:44:18
Patch
1.36
Downloads
47
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 24, 2023 by kover2177
Game breakdown

Poncho (Poncho#21692)

147 APM

Heroes

  • Demon HunterLevel 5
  • Pandaren BrewmasterLevel 7

Units

  • Wisp36
  • Archer8
  • Dryad7
  • Goblin Shredder3
  • Druid of the Claw3
  • Goblin Zeppelin1

Buildings

  • Moon Well27
  • Tree of Life6
  • Ancient of Wonders5
  • Hunter's Hall2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wind1

Upgrades

  • Nature's BlessingLevel 2
  • Druid of the Claw TrainingLevel 4
  • Well Spring
  • Ultravision
  • Abolish MagicLevel 2
  • Strength of the Wild

Items

  • Lesser Clarity Potion6
  • Moonstone3
  • Orb of Venom3
  • Boots of Speed2
  • Staff of Preservation2
  • Potion of Healing2
  • Potion of Invisibility2
  • Staff of Teleportation2
  • Sentry Wards2
  • Anti-magic Potion1
  • Potion of Lesser Invulnerability1
  • Wand of Illusion1

Control groups

Group 123456
Set 55 13 3 24 3 1
Used 131 49 33 130 211 41
Actions by type
Right clicks
3252
Selections
1532
Control group selections
595
Control groups set
99
Build and train orders
268
Abilities
301
Basic commands
324
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Fish (Ice#13318)

155 APM

Heroes

  • Naga Sea WitchLevel 8

Units

  • Peasant27
  • Siege Engine19
  • Footman11
  • Gryphon Rider7
  • Priest4
  • Goblin Zeppelin3
  • Sorceress3
  • Goblin Shredder2
  • Flying Machine2
  • Knight2

Buildings

  • Scout Tower40
  • Farm11
  • Cannon Tower11
  • Arcane Tower6
  • Guard Tower6
  • Town Hall5
  • Workshop5
  • Arcane Vault3
  • Barracks1
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Lumber Harvesting
  • PlatingLevel 4
  • GunpowderLevel 4
  • MasonryLevel 6
  • Animal War Training
  • Storm Hammers
  • Sorceress Training
  • Fragmentation Shards
  • SwordsLevel 2
  • Priest TrainingLevel 2
  • Flying Machine Bombs

Items

  • Lesser Clarity Potion10
  • Scroll of Town Portal6
  • Scroll of Regeneration4
  • Potion of Mana4
  • Staff of Teleportation2
  • Potion of Healing2
  • Potion of Invisibility2
  • Boots of Speed1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 138 72 11 8 4 1
Used 398 503 61 265 264 50
Actions by type
Right clicks
2492
Selections
1680
Control group selections
1541
Control groups set
234
Build and train orders
282
Abilities
251
Basic commands
222
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

NightelfData incomplete
20,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,319 11:04 14,638 22:09 21,956 33:13 29,275 44:18
Army4,185
Economy4,200
Production790
Technology1,305
Support9,875

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
29,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,319 11:04 14,638 22:09 21,956 33:13 29,275 44:18
Army10,315
Economy3,950
Production1,330
Technology3,950
Support9,730

Partial spend: actions with unknown prices are excluded.

44:18 / 44:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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