Replay
  • HumanZeLL
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
  • HumanZeLt
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:17:09
Patch
1.36
Downloads
28
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 23, 2023 by Stowka
Game breakdown

ZeLL (ZeLL#2677)

172 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant16
  • Footman6
  • Priest5
  • Knight5
  • Mortar Team3
  • Sorceress1

Buildings

  • Farm13
  • Blacksmith2
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1
  • Workshop1
  • Town Hall1
  • Arcane Tower1
  • Guard Tower1

Upgrades

  • Priest TrainingLevel 2
  • Animal War Training
  • Flak Cannons
  • SwordsLevel 2
  • PlatingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Staff of Sanctuary1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 123456
Set 47 9 4 6 4 5
Used 369 206 73 106 116 29
Actions by type
Right clicks
1024
Selections
578
Control group selections
899
Control groups set
75
Build and train orders
117
Abilities
54
Basic commands
141
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

ZeLt (zeLt#2310)

154 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant11
  • Footman7
  • Knight6
  • Priest4

Buildings

  • Farm9
  • Barracks2
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Animal War Training
  • Plating

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Scroll of Town Portal2
  • Scroll of Healing1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 123450
Set 43 28 11 29 22 4
Used 279 56 314 71 61 0
Actions by type
Right clicks
888
Selections
388
Control group selections
781
Control groups set
137
Build and train orders
172
Abilities
62
Basic commands
142
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
9,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,481 4:17 4,963 8:34 7,444 12:51 9,925 17:09
Army3,405
Economy1,585
Production630
Technology1,055
Support3,250
Human
9,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,481 4:17 4,963 8:34 7,444 12:51 9,925 17:09
Army2,955
Economy825
Production800
Technology915
Support4,050
17:09 / 17:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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