Replay
  • Night ElfPoncho
    1. Warden, level 6
    2. Pandaren Brewmaster, level 8
  • Human复读生
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:31:00
Patch
1.36
Downloads
38
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 23, 2023 by kover2177
Game breakdown

Poncho (Poncho#21692)

164 APM

Heroes

  • WardenLevel 6
  • Pandaren BrewmasterLevel 8

Units

  • Wisp36
  • Druid of the Claw9
  • Dryad6
  • Archer3
  • Druid of the Talon3
  • Forest Troll Shadow Priest2
  • Goblin Shredder1

Buildings

  • Moon Well19
  • Tree of Life5
  • Altar of Elders4
  • Ancient of Lore4
  • Ancient of War3
  • Ancient of Wonders3
  • Tree of Ages2
  • Ancient of Wind2
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 2
  • Well SpringLevel 2
  • Strength of the WildLevel 2
  • Druid of the Talon TrainingLevel 4
  • Mark of the Claw
  • Mark of the Talon

Items

  • Lesser Clarity Potion10
  • Moonstone8
  • Potion of Lesser Invulnerability4
  • Anti-magic Potion4
  • Boots of Speed2
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Potion of Mana2
  • Staff of Teleportation1
  • Tome of Retraining1
  • Potion of Invisibility1
  • Orb of Venom1
  • Potion of Healing1

Control groups

Group 123456
Set 27 63 4 22 3 1
Used 33 230 1 162 218 58
Actions by type
Right clicks
2324
Selections
1044
Control group selections
702
Control groups set
120
Build and train orders
308
Abilities
260
Basic commands
191
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
12

复读生 (retry#31727)

220 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant39
  • Mortar Team10
  • Footman8
  • Knight8
  • Siege Engine6
  • Spell Breaker5
  • Forest Troll Berserker4
  • Forest Troll Shadow Priest2
  • Flying Machine2

Buildings

  • Farm14
  • Scout Tower10
  • Barracks4
  • Guard Tower4
  • Altar of Kings3
  • Town Hall3
  • Arcane Tower2
  • Workshop2
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Plating
  • Swords
  • Animal War Training
  • Fragmentation Shards

Items

  • Lesser Clarity Potion8
  • Scroll of Healing6
  • Scroll of Regeneration5
  • Staff of Sanctuary3
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Scroll of Protection2
  • Potion of Healing1

Control groups

Group 123456
Set 78 18 22 11 4 6
Used 982 451 235 71 354 176
Actions by type
Right clicks
2164
Selections
1100
Control group selections
2269
Control groups set
139
Build and train orders
332
Abilities
97
Basic commands
582
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
21,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,569 7:45 11,138 15:30 16,706 23:15 22,275 31:00
Army4,725
Economy3,860
Production2,090
Technology1,345
Support9,700

Partial spend: actions with unknown prices are excluded.

Human
22,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,569 7:45 11,138 15:30 16,706 23:15 22,275 31:00
Army8,655
Economy4,080
Production1,610
Technology1,235
Support6,695
31:00 / 31:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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