Replay
  • HumanHipposaur
    1. Archmage, level 3
    2. Mountain King, level 1
    3. Paladin, level 1
  • HumanSoulglider
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:16:59
Patch
1.36
Downloads
53
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 22, 2023 by kover2177
Game breakdown

Hipposaur (Hipposaurier#2643)

216 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1
  • PaladinLevel 1

Units

  • Peasant34
  • Footman13
  • Priest5
  • Knight4

Buildings

  • Farm10
  • Arcane Tower4
  • Scout Tower3
  • Barracks2
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Guard Tower1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Swords
  • Priest Training

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 130 9 4 2
Used 155 41 137 227
Actions by type
Right clicks
1793
Selections
728
Control group selections
560
Control groups set
145
Build and train orders
207
Abilities
38
Basic commands
127
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Soulglider (Careless#11767)

194 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3

Units

  • Peasant14
  • Footman12
  • Spell Breaker9
  • Priest4
  • Sorceress3

Buildings

  • Farm10
  • Altar of Kings3
  • Keep2
  • Arcane Sanctum2
  • Arcane Tower2
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Defend
  • Priest Training

Items

  • Scroll of Regeneration2
  • Ivory Tower2
  • Tome of Retraining2
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 123456
Set 41 13 1 3 1 1
Used 217 111 12 200 128 88
Actions by type
Right clicks
1486
Selections
554
Control group selections
756
Control groups set
60
Build and train orders
144
Abilities
50
Basic commands
193
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
10,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,708 4:14 5,415 8:29 8,123 12:44 10,830 16:59
Army3,410
Economy2,935
Production800
Technology1,310
Support2,375
Human
9,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,708 4:14 5,415 8:29 8,123 12:44 10,830 16:59
Army4,560
Economy1,050
Production1,000
Technology930
Support2,230
16:59 / 16:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays