Replay
  • OrcWoodyWood
    1. Blademaster, level 10
    2. Shadow Hunter, level 2
  • Night ElfRalri
    1. Keeper of the Grove, level 7
    2. Dark Ranger, level 7
    3. Firelord, level 4
vs
Game length
00:40:26
Patch
1.36
Downloads
32
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 20, 2023 by Stowka
Game breakdown

WoodyWood (WoodyWood#21330)

154 APM

Heroes

  • BlademasterLevel 10
  • Shadow HunterLevel 2

Units

  • Tauren16
  • Troll Witch Doctor12
  • Peon10
  • Troll Batrider8
  • Spirit Walker4

Buildings

  • Watch Tower12
  • Orc Burrow6
  • Voodoo Lounge3
  • Beastiary3
  • Altar of Storms2
  • Tauren Totem2
  • War Mill1
  • Stronghold1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Reinforced Defenses
  • Spirit Walker TrainingLevel 3
  • Witch Doctor TrainingLevel 3
  • Pulverize
  • ArmorLevel 2
  • Liquid FireLevel 2

Items

  • Lesser Clarity Potion6
  • Scroll of Town Portal4
  • Healing Salve3
  • Tiny Great Hall2
  • Potion of Mana2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 123456
Set 34 11 34 1 3 1
Used 382 18 192 83 34 70
Actions by type
Right clicks
3578
Selections
1157
Control group selections
779
Control groups set
84
Build and train orders
403
Abilities
135
Basic commands
64
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Ralri (Ralri#3620)

239 APM

Heroes

  • Keeper of the GroveLevel 7
  • Dark RangerLevel 7
  • FirelordLevel 4

Units

  • Druid of the Talon57
  • Wisp41
  • Dryad15
  • Faerie Dragon7
  • Chimaera6
  • Huntress3
  • Forest Troll Shadow Priest2
  • Goblin Shredder2
  • Archer1
  • Forest Troll Berserker1
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Tree of Life5
  • Ancient of Wonders2
  • Ancient of Wind2
  • Ancient of Lore2
  • Ancient Protector2
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Talon TrainingLevel 3
  • Nature's Blessing
  • Sentinel
  • UltravisionLevel 2
  • Strength of the Wild
  • Resistant SkinLevel 2

Items

  • Scroll of Healing5
  • Potion of Healing3
  • Lesser Clarity Potion2
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 11 28 13 3
Used 466 448 271 38
Group 5678
Set 1 8 1 1
Used 66 159 76 75
Actions by type
Right clicks
3638
Selections
2991
Control group selections
1599
Control groups set
66
Build and train orders
273
Abilities
283
Basic commands
838
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

OrcData incomplete
19,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,711 10:11 13,423 20:23 20,134 30:34 26,845 40:46
Army8,280
Economy750
Production1,215
Technology890
Support7,895

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
26,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,711 10:11 13,423 20:23 20,134 30:34 26,845 40:46
Army15,275
Economy4,160
Production1,220
Technology1,000
Support5,190

Partial spend: actions with unknown prices are excluded.

40:46 / 40:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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