Replay
  • UndeadXlorD
    1. Lich, level 2
  • UndeadGodFather
    1. Death Knight, level 1
vs
Game length
00:03:27
Patch
1.36
Downloads
45
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 17, 2023 by kover2177
Game breakdown

XlorD (мандюк#2977)

211 APM

Heroes

  • LichLevel 2

Units

  • Ghoul9
  • Acolyte3

Buildings

  • Ziggurat2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 12345
Set 29 18 21 68 19
Used 34 7 56 58 15
Actions by type
Right clicks
284
Selections
64
Control group selections
170
Control groups set
155
Build and train orders
25
Abilities
4
Basic commands
7
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

GodFather (Godfather#22827)

186 APM

Heroes

  • Death KnightLevel 1

Units

  • Ghoul9
  • Acolyte3

Buildings

  • Ziggurat2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1

Items

  • Rod of Necromancy1

Control groups

Group 1235
Set 33 1 2 7
Used 42 81 73 15
Actions by type
Right clicks
281
Selections
52
Control group selections
211
Control groups set
43
Build and train orders
20
Abilities
4
Basic commands
16
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
2,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 579 0:51 1,158 1:43 1,736 2:35 2,315 3:27
Army1,080
Economy225
Production380
Technology0
Support630
Undead
2,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 579 0:51 1,158 1:43 1,736 2:35 2,315 3:27
Army1,080
Economy225
Production380
Technology0
Support580
3:27 / 3:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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