Replay
  • Night ElfRobinson
    1. Warden, level 7
    2. Pandaren Brewmaster, level 3
  • HumanSyDe
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:24:22
Patch
1.36
Downloads
62
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 17, 2023 by kover2177
Game breakdown

Robinson (Robinson#21701)

234 APM

Heroes

  • WardenLevel 7
  • Pandaren BrewmasterLevel 3

Units

  • Wisp28
  • Druid of the Claw4
  • Dryad3
  • Archer2
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Goblin Shredder1
  • Druid of the Talon1
  • Hippogryph1

Buildings

  • Moon Well5
  • Tree of Life4
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Abolish MagicLevel 3
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Nature's Blessing
  • Ultravision
  • Strength of the Wild
  • Mark of the Claw

Items

  • Lesser Clarity Potion8
  • Moonstone6
  • Anti-magic Potion5
  • Potion of Mana4
  • Scroll of Town Portal2
  • Staff of Preservation2
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Orb of Venom1

Control groups

Group 123456
Set 24 32 1 5 1 2
Used 832 600 4 178 166 112
Actions by type
Right clicks
2302
Selections
767
Control group selections
1892
Control groups set
65
Build and train orders
239
Abilities
161
Basic commands
198
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
12

SyDe (SyDe#2753)

230 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant47
  • Footman11
  • Knight8
  • Flying Machine5
  • Spell Breaker4
  • Goblin Zeppelin2
  • Forest Troll Shadow Priest1
  • Goblin Shredder1
  • Siege Engine1
  • Priest1
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower7
  • Guard Tower5
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Arcane Tower2
  • Blacksmith2
  • Workshop2
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Masonry
  • Gunpowder
  • SwordsLevel 2
  • PlatingLevel 2
  • Animal War Training
  • Priest Training

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Potion of Invisibility1
  • Staff of Teleportation1
  • Staff of Sanctuary1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12456
Set 77 15 5 6 3
Used 976 124 207 536 167
Actions by type
Right clicks
1296
Selections
1250
Control group selections
2010
Control groups set
106
Build and train orders
228
Abilities
74
Basic commands
545
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
13,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,308 6:05 8,615 12:11 12,923 18:16 17,230 24:22
Army3,020
Economy3,040
Production1,420
Technology1,000
Support5,195

Partial spend: actions with unknown prices are excluded.

Human
17,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,308 6:05 8,615 12:11 12,923 18:16 17,230 24:22
Army6,340
Economy4,295
Production1,110
Technology1,405
Support4,080
24:22 / 24:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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